Save-Point
Roguelike Dungeon Darkness - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: Roguelike Dungeon Darkness (/thread-6294.html)



Roguelike Dungeon Darkness - MechanicalPen - 04-27-2017

Roguelike Dungeon Darkness
Version: 0.9

Introduction
This is a modification of the Fog of War script that uses shadowcasting to extend the visible area to what the player could reasonably see. This method allows the developer to hide monsters, chests, and other events that aren't in the player's line of sight. Suspenseful! Just like a rougelike!

Screenshots
[Image: D91fnEo.png]


Demo
Hosted on Github

Script
"I think this is everything"

Instructions

See Fog of War script for advanced usages.

FAQ

Q: Why is it laggy though?
A: Use MKXP or lower the value at
Code:
max_row = 19 #maximum screen tiles, lower if you experience lag.

Compatibility
Compatible with anything the original Fog Of War script was. Probably NOT compatible with Random Maps, but hopefully will be fixed for a 1.0 release.

Credits and Thanks
Thanks to DerVVulfman for hosting this place all these years. Thanks to Wachunga for making the original Fog of War script, off of which this one is based.

Author's Notes
This uses 8 quadrant shadowcasting as described by this article by Bob Nystrom.

Terms and Conditions
Credits to Wachunga for doing all the hard work.