Weapon/Battle Graphic Change Edit - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +------ Forum: Battle System (CBS) (https://www.save-point.org/forum-94.html) +------ Thread: Weapon/Battle Graphic Change Edit (/thread-6384.html) |
Weapon/Battle Graphic Change Edit - Skyboar - 04-12-2008 Weapon/Battle Graphic Change Edit skyboar Apr 12 2008 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. Ever wanted to have your equipped weapon's graphics change in battle when you equipped different weapons. This edit lets you do just that and more. For example, if you wanted 2 different classes to be able to use the same weapon(s) but fight differently with them, you can. I'm calling it the Weapon/Battle Graphic Change Edit. The battle system is minkoff's battlesystem with the RTAB. I have no clue which version and I take no credit for any of the coding in the script or the script itself, therefore I can't answer any questions related to the battlesystem script itself. However, the Edit just modifies the Sprite_Battler class inside the script, and it's a very small edit. I think it may be compatible with other battle systems that modify the Sprite_Battler class. I'm not sure, feel free to try and tell me the results if you're interested. Directions to use: In Sprite_Battler Class Under the following line of code: Code: if @battler.battler_name != @battler_name or Insert the following code directly under it: Code: #======================================================================== Find this line of code and comment it out: Code: self.bitmap = RPG::Cache.battler(@battler_name, @battler_hue) Just uncomment the Edit Variations you WANT to use and comment out the rest that you DON'T want to use. Feel free to post any comments and criticisms you have. |