Floating Messages - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Floating Messages (/thread-65.html) |
Floating Messages - afters - 07-07-2010 My current work-in-progress is a floating message script, which places a small text box above the head of the event that is speaking. The script fits to the height and width of the text, no matter what font is used. It's only designed to display one line at a time unless the show choices command is used. Here is the only screenshot I've taken of its development so far. Content Hidden This script is being developed primarily for my own project, Aces, but will also be released on the forums when it is completed, just in case anyone else wants to use it. There are a few things still to iron out to complete the script.
I also plan to implement more features, but these will probably come after a preliminary release.
Feel free to drop me a comment, or a suggestion on how to reference the event sprite's position on the screen, rather than the map, without having to rewrite a ton of methods :) P.S. If that's the only way to do it, I'll do it. Floating Messages - jubhub731 - 07-07-2010 Huh the test of the floating box looks good it would be really great for like showing text boxes over peoples head :) I really like it but sadly i dont know how to help fix the problems :S Floating Messages - deValdr - 10-15-2010 I know it's old, but It isn't resolved so... Refer to @event.screen_x and @event.screen_y for screen coordinates. For the other issue, I wouldn't be able to fix it without seeing the script EDIT: Damn it! I'm an idiot. I didn't notice that this is an archive |