Eternia - Rise of the Generals - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Upcoming Projects (https://www.save-point.org/forum-15.html) +--- Thread: Eternia - Rise of the Generals (/thread-655.html) |
Eternia - Rise of the Generals - Feral Ninja - 02-09-2010 Too lazy to repost all the text... -.-;; Public Beta v0.01. What's in it? 1) Lots of stuff. (+10 Min play time, even if you rush. xD) 2) 2 fun features, which includes finding ''Bridge Parts'' which you'll be able to use to make small bridges across calm water (Certain areas...) to access other areas and buying a special hammer to break certain rocks with! (Light Hammer has 8 uses, AKA it can be used 8 times before it breaks and you'll have to buy a new one.) also to access other areas! 3) n0 R4nd0m m0n5t3r5! w00tz0r5! Note1: Trouble with thhe generals? Hell, of course you do! USE ASSASSINATE!!!! Note2: Everything beyond the cutscene has been balanced, that means prices, monsters, etc. Things that need improvement: (AKA, what will be in the next demo...) 1) Beginning Cutscene will have a upgrade, including the things in it actually being balanced. -.-;; 2) Some cutscenes will have a few more Sound Effects. 3) Some maps... (I don't give shit about the maps tbh... =/) 4) Other ...ehem... shit. Eternia - Rise of the Generals - Kristovski - 02-10-2010 Holy crap, the ninja lives |