XP sprites in VXA? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: General Support (https://www.save-point.org/forum-18.html) +--- Thread: XP sprites in VXA? (/thread-6720.html) |
XP sprites in VXA? - lestat3179 - 07-02-2017 I seem to recall it being possible to use XP sized sprites in VX. I know the One Night series did so, somehow. Is it possible to do the same in VXA? RE: XP sprites in VXA? - DerVVulfman - 07-02-2017 Given the similarities between the two, the code should be nearly the same. Within Sprite_Character, XP divides a character sprite into a 4x4 set of sprites where both VX and VXAce divides it into 3x4 (if you have the appropriate $ symbol) XP: Code: @cw = bitmap.width / 4 VX(ACE): Code: @cw = bitmap.width / 3 And then its a case of handling the pattern so the resting/standing pose is on the 1st frame of the sprites's animation and not the 2nd. |