New Command Window - SephirothSpawn - 07-15-2005
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First Off, Thanx RPGMAKER for helping me getting the tabed text function to work.
Features:
Rectangle Around Commands can be Drawn or not
Text Can be Centered or Not
Text Push (Whenever a command is highlighted, the text is pushed right)
Replace you old Window_Command With this one
(This will not make any of your other command_windows different)
Code: # Class Window_Command
#Written By SephirothSpawn
#Call script Commands
#XXXXX.new(width, commands, rect_on, center, tab, select_color, unselect_color
#rect_on: True=Draw Rectangle Box False=Doesn't Draw Rectangle Box
#center: True=Centers Text False=Left Justify
#tab: 0=Doesn't Push Text to the Right X: Pushes Text to the Right X pixels
#select_color: If tab !=0, the text that is pushed color
#unselect_color: If tab !=0, the text that isn't pushed color
class Window_Command < Window_Selectable
#-----------------------------------------------------------------
def initialize(width, commands, rect_on=true, center=false, tab=0, select_color=normal_color, unselect_color=disabled_color)
super(0, 0, width, commands.size*32+32, rect_on)
@item_max = commands.size
@commands = commands
@center = center
@tab = tab
@select_color = select_color
@unselect_color = unselect_color
self.contents = Bitmap.new(width - 32, @item_max * 32)
self.contents.font.name = $defaultfonttype
self.contents.font.size = $defaultfontsize
refresh
self.index = 0
end
#-----------------------------------------------------------------
def refresh
self.contents.clear
for i in 0...@item_max
if @tab==0
draw_item(i, @select_color)
else
if i == self.index
draw_itemd(self.index, @select_color)
else
draw_item(i, @unselect_color)
end
end
end
end
#-----------------------------------------------------------------
def draw_item(index, color)
self.contents.font.color = color
self.contents.font.color = color
text=@commands[index]
cx = self.contents.text_size(text).width
rect_width = self.contents.width - 8
x=4
if @center==true
x= rect_width/2 - cx/2
end
rect = Rect.new(x, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @commands[index])
end
#-----------------------------------------------------------------
def draw_itemd(index, color)
self.contents.font.color = color
text=@commands[index]
self.contents.font.color = color
cx = self.contents.text_size(text).width
rect_width = self.contents.width - 8
x=4
if @center==true
x= rect_width/2 - cx/2
end
rect = Rect.new(x+@tab, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, text)
end
#-----------------------------------------------------------------
def disable_item(index)
if @tab==0
draw_item(index, @unselect_color)
else
if index == self.index
draw_itemd(self.index, @unselect_color)
else
draw_item(index, @unselect_color)
end
end
end
#-----------------------------------------------------------------
end
And Replace Your Window_Selectable With this
Code: class Window_Selectable < Window_Base
#-----------------------------------------------------------------
attr_reader :index
attr_reader :help_window
#-----------------------------------------------------------------
def initialize(x, y, width, height, rect_on=true)
super(x, y, width, height)
@item_max = 1
@column_max = 1
@index = -1
@rect_on=rect_on
end
#-----------------------------------------------------------------
def index=(index)
@index = index
if self.active and @help_window != nil
update_help
end
update_cursor_rect
end
#-----------------------------------------------------------------
def row_max
return (@item_max + @column_max - 1) / @column_max
end
#-----------------------------------------------------------------
def top_row
return self.oy / 32
end
#-----------------------------------------------------------------
def top_row=(row)
if row < 0
row = 0
end
if row > row_max - 1
row = row_max - 1
end
self.oy = row * 32
end
#-----------------------------------------------------------------
def page_row_max
return (self.height - 32) / 32
end
#-----------------------------------------------------------------
def page_item_max
return page_row_max * @column_max
end
#-----------------------------------------------------------------
def help_window=(help_window)
@help_window = help_window
if self.active and @help_window != nil
update_help
end
end
#-----------------------------------------------------------------
def update_cursor_rect
if @index < 0
self.cursor_rect.empty
return
end
row = @index / @column_max
if row < self.top_row
self.top_row = row
end
if row > self.top_row + (self.page_row_max - 1)
self.top_row = row - (self.page_row_max - 1)
end
cursor_width = self.width / @column_max - 32
x = @index % @column_max * (cursor_width + 32)
y = @index / @column_max * 32 - self.oy
self.cursor_rect.set(x, y, cursor_width, 32)
unless @rect_on
self.cursor_rect.empty
end
end
#-----------------------------------------------------------------
def update
super
if self.active and @item_max > 0 and @index >= 0
if Input.repeat?(Input::DOWN)
if (@column_max == 1 and Input.trigger?(Input::DOWN)) or
@index < @item_max - @column_max
$game_system.se_play($data_system.cursor_se)
@index = (@index + @column_max) % @item_max
end
end
if Input.repeat?(Input::UP)
if (@column_max == 1 and Input.trigger?(Input::UP)) or
@index >= @column_max
$game_system.se_play($data_system.cursor_se)
@index = (@index - @column_max + @item_max) % @item_max
end
end
if Input.repeat?(Input::RIGHT)
if @column_max >= 2 and @index < @item_max - 1
$game_system.se_play($data_system.cursor_se)
@index += 1
end
end
if Input.repeat?(Input::LEFT)
if @column_max >= 2 and @index > 0
$game_system.se_play($data_system.cursor_se)
@index -= 1
end
end
if Input.repeat?(Input::R)
if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
$game_system.se_play($data_system.cursor_se)
@index = [@index + self.page_item_max, @item_max - 1].min
self.top_row += self.page_row_max
end
end
if Input.repeat?(Input::L)
if self.top_row > 0
$game_system.se_play($data_system.cursor_se)
@index = [@index - self.page_item_max, 0].max
self.top_row -= self.page_row_max
end
end
end
if self.active and @help_window != nil
update_help
end
update_cursor_rect
end
#-----------------------------------------------------------------
end
Special Notes:
Because all the Items are redrawn in the refresh method, you have to refresh your window and update it in your update method.
Code: @window_command.update
@window_command.refresh
Also, you must re-disable your items in the update method as well
Code: if @continue_enabled==false
@command_window.disable_item(1)
end
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