Quick Defend - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Quick Defend (/thread-6862.html) |
Quick Defend - Raice - 05-23-2006 Quick Defend Raice May 23 2006 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. This is just a small modification i made. When you hit cancel in battle the character will defend. This way you could add your own special command or limit break simply by replacing the defend command. We decided to do this for our game because we are using the agility based turn order system so we have no use for cancel being previous actor. :alright: hope someone finds it useful. Just make a new script above main and paste this. Code: class Scene_Battle |