Unarmed Damage! - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Archives (https://www.save-point.org/forum-105.html) +--- Forum: Creation Asylum Archives (https://www.save-point.org/forum-90.html) +---- Forum: Scripts & Code Snippets (https://www.save-point.org/forum-92.html) +----- Forum: RPG Maker XP Code (https://www.save-point.org/forum-93.html) +----- Thread: Unarmed Damage! (/thread-6943.html) |
Unarmed Damage! - Tazzo da Clown - 07-17-2005 Unarmed Damage! Tazzo da Clown Jul 17 2005 This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss. No support is given. If you are the owner of the thread, please contact administration. I remember reading in one of the topics somebody (I think it was Near) saying that you can't do any damage without a weapon. Well, it just so happens you can. Go into Game_Actor and take a look at def base attk at line 267. Code: def base_atk Now, change that zero to what you want your Attack stat to be without a weapon. It's as simple as that. Now all we need to do is figure out how to get an animation without a weapon. Anybody? EDIT: W00t! Makeamidgets suggestion worked! After changing the code above. Go to Scene_Battle 4 and go to def make_basic_action_result on line 181. Look for these two lines: Code: @animation1_id = @active_battler.animation1_id And add this under it: Code: if @active_battler.is_a?(Game_Actor) And replace the X with the animation you want. I used 4. |