FPLE is awesome! (Old attempt at 1st person perspective) - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: FPLE is awesome! (Old attempt at 1st person perspective) (/thread-70.html) |
FPLE is awesome! (Old attempt at 1st person perspective) - PK8 - 07-07-2010 So when I first came across the MGC's First Person Labyrinth Explorer, it seemed like a pipe dream come true. And to think that about two years ago, when I was toying around with his Neo Mode 7, I was trying to tweak it to get it to look like a first person perspective system, and then linking whatever screencaps I made to some buddies over at IRC. Anyone interested in seeing these? Scroll down! Can one consider this "over the shoulder"? I think I achieved first person view. I had suffered plenty of lag placing so many wall events. It's crazy! Thanks to FPLE, I don't have to work on making first person perspective for neo mode 7 anymore. Plus, the walls in FPLE are 3-freaking dimensional! :D Here's hoping MGC adds Y-Axis/height functionality to walls or events. :D FPLE is awesome! (Old attempt at 1st person perspective) - MGC - 07-07-2010 The lines of walls don't look too bad, but that must be rather buggy with rotation. |