Queen's Quest - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Queen's Quest (/thread-7185.html) |
Queen's Quest - DerVVulfman - 12-18-2017 Version: 2.0 Introduction In the spirit of such systems such as coolmariners98's Ultimate Quest, the Quest Log by Jaberwocky, and Kyonides's Kuests, comes another system for those to enjoy. This system is a quest log, allowing you to turn on, track, close and even erase quests from your system. Along with that, a slight bit of automation has been introduced, so some quests may automatically activate key events when they themselves are current. Features
Screenshots Demo (>CLICK HERE<) Instructions A help (.chm) file was included in the demo package, and brief instructions are in the demo itself. Compatibility Designed for RPGMaker XP. Credits and Thanks Thanks to Cassandrainbows who requested a kickin' quest system. Custom Title Title Graphic by JayRay Grafix Contact at jayraygrafixtv@gmail.com Terms and Conditions Free for use in projects both commercial and free. Due credits are required. RE: Queen's Quest - DerVVulfman - 10-07-2019 Not an actual bump, but an update to the demo and help file within. A question was asked about hidden objectives, those tasks in a quest that are not visible unless they were completed. The question was whether such mission objectives could be revealed before being solved, as if revealed by an NPC or some other event. While the script/system itself had not been changed, the demo now includes an NPC concealed in some tree canopy which reveals such an objective. And the accompanying help file includes how this can be accomplished within its Q/A chapter. |