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KyoGemBoost XP - Printable Version

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KyoGemBoost XP - kyonides - 12-29-2017

KyoGemBoost XP
version 1.2.5

by Kyonides


Introduction

This script, that is now available for XP, VX and VX Ace, just lets you increase your hero's stats by crafting and setting special gemstones. Open one menu to craft the gemstones, you will need the so called void stones to craft low level gemstones, or open the other one to fill all of the selected hero's gem slots. There could be a special gemstone that produces money...

Gemstones can be cursed now! Of course, you can also lift the curse whenever you feel like it.

There are single, dual and triple attribute gemstones!

It might also let you break a few stats limits like HP, SP or MP, STR or ATK.

Demo

[align=center]Mediafire

[b]Side Notes


The demos and script instructions are available in English and Spanish now.

I really thought I had posted this script here long time ago... It inspired some of KElemRes XP features actually...


[size=medium]Terms & Conditions


You must include me in your game credits. This script is for non-commercial games only, but you can contact me if you want to use it in an commercial one.


RE: KyoGemBoost XP - Mel - 12-31-2017

I tested the demo a little bit and ran into these errors.
I'm actually not sure how to replicate them but I didn't do that much so far, just pressed some buttons.

[Image: yZ4o36v.png]


RE: KyoGemBoost XP - kyonides - 12-31-2017

A Lucky Bump Got a New Gemstone!

I let you know I have uploaded to Mega and Mediafire the newest version of KyoGemBoost XP, namely version 1.1.2. It fixes a small bug caused by changing a method name and forget to update the method call as expected :P Now my script is available in English and Spanish! Just download the demo in your native language! (Unless you speak Swahili or Japanese among others...)

@Melana

How strange! The first error message should have disappeared by now after I had posted version 1.1.1. I've never come across the other two. Anyway version 1.1.2 should be working fine!


RE: KyoGemBoost XP - Mel - 01-01-2018

It seems to be fine now.
I haven't got any error so far. :)


RE: KyoGemBoost XP - kyonides - 01-03-2018

I Can See More Gemstones With My Little Bump!

I have to announce that I was in need of updating KyoGemBoost XP, both in English and Spanish, once again because I got some report via pm and I also wanted to show all of the available gemstones on screen as part of the gemstone list you can find in the Gem Synthesis Menu. I won't provide any support to earlier versions of my script so download the update as soon as possible! :)


RE: KyoGemBoost XP VX - kyonides - 01-05-2018

A Bump Finally Recall Some VX Also Existed Out There!

As you may have noticed, I have updated KyoGemBoost XP and also uploaded the VX version tonight! Remember my script offers you the possibility to craft and set single, dual and triple attribute gemstones! Due to the changes Enter-brainless made in VX, there are less gemstones available in VX than in XP. :(


RE: KyoGemBoost XP VX - kyonides - 01-05-2018

I had to fix a few minor issues I encounter or caused in the last few updates or that I had missed since version 1.0.0 so I have uploaded new demos with script version 1.2.2 for all of you to download. As I might have told you before, I won't be supporting older versions so you better get the new demo asap! :)

Oh I'm already working on some ACE port, but it seems it will take a while to get ready. Besides there are too many gems available, pretty much like on XP version and the game window is not as large as XP's... :(


RE: KyoGemBoost XP VX & ACE - kyonides - 01-11-2018

Just Another ACE Bump Crossing the Street!

Once again I have fixed some tiny bugs that kept biting me, plus I made some changes in code like shortening a script call to make sure it would easily fit the script call window in all available versions. I have also finished porting my eye-catching script to VX Ace and it has all the important features you can find in previous versions of RM. Yes, that means you can also download an ACE demo at any time! All scripts have already reached version 1.2.3.


RE: KyoGemBoost XP VX & ACE - kyonides - 01-17-2018

A Treacherous Bump Had Been Stealing Your Gold!

I have uploaded version 1.2.4 tonight because I found out that I could change some of its code and ended up smashing a bug that would only appear if you set a gem via script call not the menu. Then I confirmed there was no way to make the golden gem work to make the player earn gold, now it does. How does it work? Well, you need to set one of them in a slot, then you will see that you earn some extra money whenever you pay or sell something. Let us say an old sword costs 100 but later on you found out you got 175 for selling it. The cause would be a level 1 golden gemstone that adds 75 gold coins to your pockets! (If you do not change the default configuration in the template files.) If you had to pay 100 gold coins for a ticket, you will find out that you only lost 75 gold coins instead! Nope, there's no way to get above the upper limit or below the lower limit.


RE: KyoGemBoost XP VX & ACE - kyonides - 01-18-2018

A Stubborn BUMP Has Reached Version 1.2.5!

Well, a furry forumer reported some weird bug that was present in all versions of my script except for ACE so I had to smash it to smithereens. I did not like the idea of updating my script just because of a stupid bug so I added a new feature, the cursed gems! Curse a gem and it will become useless... unless you lift the curse of course! Tongue sticking out

# Let's get Aluxes's gems
gems = $game_party.actors[0].stones
gem = gems[0] # gem set in the first slot
gem.cursed = true # it is cursed now!
gem.cursed = nil # back to normal!