Lockpicks! - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Lockpicks! (/thread-7260.html) |
Lockpicks! - DerVVulfman - 04-12-2018 Lockpicks!
Version: 1.0 A revision of the Lockpick Minigame by Eilei (Eilei's version was dated September 9, 2007) Introduction This system allows you to have locks to pick in your game. Success turns on specified switches or event self switches. And failure may result in a broken lockpick if so configured. Unlike the original version by Eilei, Lockpicks does not require the SDK. Demo If you want it, this box.com link is for you: (Click Here!) Instructions For ideas, See the three chests for the two ways to use this script; two puts the lockpicking result in each event's own self switches, the third turns on a specified global switch. Eilei's Original Legal Notice This script is Copyright © 2007 C. Schrupp. Author's Notes A copy of the original script by Eilei is in the demo, the script itself 'commented' out to prevent it from functioning/conflicting with the new version. And Eilei's original post can be found: Here Compatibility Designed solely for RPGMaker XP, but this revised version no longer requires the RMXP SDK system. Credits and Thanks Obvious thanks to Eilei who wrote and posted the original script at HBGames.Org (when it was RMXP.Org) back in 2007. Revised because the original demo and resources no longer exist at the site. Terms and Conditions Free for use, even in commercial games. But due credit must be given to Eilei as well as myself. RE: Lockpicks! - KDC - 04-12-2018 Interesting little system. I think this might be a good script for one of my projects. |