Remaining turns of states - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Remaining turns of states (/thread-7302.html) |
Remaining turns of states - Mel - 07-31-2018 Today I coded a window which shows all states that are currently added to the actor. It's also possible to show this window in battle so now I'm wondering how I can show the remaining turns of each state. I can show the total amount of lasting turns for each state with $data_states[i].hold_turn but not the remaining amount. Example: Actor A gets the venom state which lasts for 5 turns. After 2 turns there are 3 turns left and I want to show that number in my window. I guess it's something with @states_turn{} from Game_Battler but I'm not sure how use that. Does anyone has any ideas how achieve that?^^ Edit: It looks like this. The "R." stands for "Runden" which means "turns" (Yes that guy is suffering. I wanted to test how many states the window is able to display) RE: Remaining turns of states - BeJeremiah - 08-01-2018 (07-31-2018, 11:16 PM)Melana Wrote: Today I coded a window which shows all states that are currently added to the actor. At the beginning of Game_Battler class add the following Code: attr_accessor :states_turn This gives you access to the variable @states_turn which is created whenever you add a state. See Line 39 of Game Battler 2. For easy access create a method to control its access since it is a Hash based on the state ID. Some like ... Code: # Return the Number of state turns remaining. I hope this is what you are referring to. (The "if" statement was added to the method to prevent a error in the event your state has nil turns for whatever reason, it would usually be -1 turns if not 0 or more but.. meh) RE: Remaining turns of states - Mel - 08-01-2018 Thank you very much! This helped me alot. RE: Remaining turns of states - kyonides - 08-01-2018 I wonder if something like @states_turn[state_id] || 0 wouldn't do the job there... |