Saving Temporary Actors' Data - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Saving Temporary Actors' Data (/thread-7326.html) |
Saving Temporary Actors' Data - kyonides - 09-06-2018 Saving Temporary Actors' Data
I'm not following the usual scripting format for this is just a scriptlet. Well, you should know by now that it is possible to "save" data before you enter a battle... yeah by means of calling a script! You can save the very same $game_party data BEFORE your enter the battle and without creating a saved file. In case the team loses, you would just retrieve everything from the temporary variables you would have created, i.e. $game_temp_party. The Script to be Pasted on your Script Editor Code: class Game_TempActors Script Call to Use Before Battle $game_temp_actors = Game_TempActors.new Script Call to Use After Losing the Battle $game_party.reset_data or the following call if you won... $game_temp_actors = nil Terms & Conditions You are free to use the way you like it, no restrictions apply here. Just keep in mind I won't be held responsible if you screw it! RE: Saving Temporary Actors' Data - kyonides - 09-07-2018 I have updated my script in order to make it compatible for all RGSS based RPG Makers. |