Prevent Deactivation - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Prevent Deactivation (/thread-7444.html) |
Prevent Deactivation - DerVVulfman - 03-24-2019 Prevent Deactivation
by KK20 Version: 1.1 * and Minor F12 fix added by DerVVulfman Introduction When the game window is no longer the active window, it normally freezes the game from updating. This script will allow games to still run in the background. This feature makes it so your game stays active and continues to run, even if you bring up another window or program. Features
Script The version for Ruby 1.8+ Required Attachment MessageIntercept.zip (Size: 27.17 KB / Downloads: 28) Instructions Mainly, place the .DLL attached in your project's root directory and paste the script just above main after all other custom scripts. Other instructions are in the script. FAQ This was searched for by DerVVulfman, the request at RPGMakerWeb.Com posted and found right (>HERE<) Compatibility Designed for the RPGMaker engines, with two versions based on which version of Ruby/RGSS your engine is using. Credits and Thanks This script was designed by KK20, and with thanks to Jaiden for the toggle on/off feature request. Terms and Conditions Due credit for both KK20 and Jaiden is required. Free for use in commercial projects. RE: Prevent Deactivation - kyonides - 03-24-2019 It's weird to find no reason to double post the code here. Didn't you make any mistake, wulfo? O_o? Or has the original scripter lied to people hoping nobody would notice it? RE: Prevent Deactivation - DerVVulfman - 03-24-2019 I have done searches within the forum for key words of "KK20", "MessageIntercept", and "Deactivation". At no point do we have any thread or post that comes up. And as towards a search for the keyword of "Jaiden" who supplied a suggestion AND whom I've known for ten years since the old RMXP.Org days, no script posts were provided. I have also performed a google searches for "MessageIntercept RPG" and "Deactivation RPG", so the returned list of viable links would only involve within RPGMaker forums for either the name 'Deactivation' or the MessageIntercept DLL file. No results were found. If you are stating that this script already exists within this forum, please provide the link. RE: Prevent Deactivation - DerVVulfman - 03-24-2019 *ACK! I keep forgetting you go by that name in here!!! And nope, that is not a double-post. There is a subtle difference between the two. Ruby 1.8 does not include the getbyte statement for the String class, so the 1.8 version contains the line: Code: update_if_game_in_focus if MessageIntercept::Flag_Deactivate[0] == 1 Code: update_if_game_in_focus if MessageIntercept::Flag_Deactivate.getbyte(0) == 1 This minor change was pointed out by KK20 as below: KK20 at RPGMakerWeb Wrote:Oh right, forgot about that. You just use String#[] to get the byte. So it should be RE: Prevent Deactivation - kyonides - 03-25-2019 The question would be if there's an actual need for two versions of the same script. I mean, isn't it enough to use either #[] or get_byte in both versions of Ruby. Who can confirm it? O_O RE: Prevent Deactivation - Rangnarok - 12-25-2020 (03-25-2019, 07:26 PM)Thank you for this Wrote: Thanks for this script. I am noob to RPG Maker, let alone Ruby. But this script is exactly what I needed. EDIT 2: It works :) I had to start a new game. I guess the old save file still uses the old script system somehow. For those who is curious, I edited this part out so the game would still accept player input while the window is inactive (for controller) Code: # Only accept player input if the game window is in focus |