KScenario XP & Gosu - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KScenario XP & Gosu (/thread-7504.html) |
KScenario XP & Gosu - kyonides - 06-24-2019 KScenario XP & Gosu
Version 1.0.26 by Kyonides
Introduction This script should let you choose a starting hero and then send him to some available destination in no time! It has become a full fledged script but any tester is welcome to run it and provide as much feedback as possible to improve it and make it look better and be useful for the average script devouring user. Don't worry! Some of the black frames or boxes can be replaced by custom backdrops! The script also lets you exclude chosen heroes in case you find it convenient! It will either let you go back to this scene later on without duplicating heroes! You can even choose between the light mode and the dark one for your scene's GUI! Screenshots
Many Snapshots! Templates You can find all kinds of templates in the Download Section. 4 Steps 1. Create a text file and name it "hero ID.txt" where ID is a number. Code: Age: 19 2. Create another text file and name it "places.txt". It will include all possible destinations for your hero! Code: Map ID: 1 Do not forget to leave an empty line at the end of the text file! 3. Place all of them in a folder named KScenario. By the way, I have included some of the pictures and icons I used in my script except those Melana had already provided. 4. Hit the Playtest button every single time you have made changes to the TXT files. This will rebuild the script's own database. A Friendly Advice KScenario needs FACES! You gotta get some pictures then! But don't worry about that! The script takes care of the scripting side. FAQ Q: I keep getting an error concerning some nil NilClass that could not be found... A: Make sure you did not create a template for a non existing hero in your game database. Terms & Conditions Free for use in non-commercial games.
If going commercial, please DM me. It's inexpensive.
Due credit is mandatory!
Mention the forum where you found the script.
That's it!
RE: KScenario XP - DerVVulfman - 06-25-2019 Nice choice for a hero to start with. <3 But what to include? Basically what's in the Window_Status screen as a starting point. That way, the player knows something about what he's playing with. Perhaps some starting gold too. Could be different per hero or 'randomly different' (ie random gold, but more gold if a warrior than a thief). AND maybe a small description of the hero. As to the destination, a brief name of the area and description? Melana's Gasthaus A small pub in Osterheim, Melana's Gasthaus is known for its pleasant atmosphere, fine food and its own unique alcoholic blends such as the Brown Special Reserve, the Warrior's Stout, the Iron Ale, the Sunshine Lager and the Toasted Wheat. * Beers courtesy of Wil Wheaton. Really. I didn't make these up. RE: KScenario XP - Mel - 06-25-2019 I never knew that I own a pub. o.o You could add something like a shop for starting equipment where you have a limited amount of money to buy some weapons and armors. Or the option to write a bio or introduction for each character. There is still enough emtpy space I think. And I think this character sprite fits more to my avatar than the other one.^^ RE: KScenario XP - kyonides - 06-26-2019 I have already updated Melana's character set and the KScenario script, I have also added a new screenshot and a template for the parser script included already in KScenario. It features stuff like age, starting amount of gold, and the character's brief description. So how is its development going so far? Do I need to change anything right away? O_o? Edit: I edited the script once again. RE: KScenario XP - kyonides - 06-26-2019 This is how the menu looks like as of now, guys! You won't believe it! So what do you guys think about my KScenario script now? O_o? Do I still need to make corrections or changes? I know I have improved it a bit, but I cannot tell it is feature complete at its current development state... RE: KScenario XP - Mel - 06-26-2019 It looks good so far. I think there is still enough space for the character stats and maybe the equipment aswell? RE: KScenario XP - kyonides - 06-26-2019 Keep in mind I have been using a 800x600 resolution so far so that might not be the case for vanilla XP games... RE: KScenario XP - Mel - 06-26-2019 Oh you are right. Well, I think, I forgot already how limited the basic 620x480 resolution really is.^^ You could decrease the size of the destinations though to fit in more stuff about the character. RE: KScenario XP - kyonides - 06-27-2019 Well, take a look at it. Do you think I can really display more stuff than what's already available there? O_o? I don't think so! =_= I have also updated the script and added a new template for those places or destinations! RE: KScenario XP - kyonides - 06-27-2019 OK, OK, this is how it would look like if you include any kind of equipment in the hero's setup text file. So what do you think about it, guys? O_o? Obviously that information will disappear if you press C or Enter or anything the like. It will return once you exit the place selection stage. Edit: I have recently updated the KScenario XP script and the hero setup text file template! |