Save-Point
VVulfSplash - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: VVulfSplash (/thread-7540.html)



VVulfSplash - DerVVulfman - 09-11-2019

VVulfSplash
version 1.0



INTRODUCTION
There have been many splash scripts out there, but many force the game developer to use a fixed number of screens. And those that don't, those few rarely allow the setting for how long a splash screen may last of if any music or audio plays when it is shown. This splash screen script covers all of those features.



DEMO
(>HOWUU!!!<)



SCRIPT
The Script is here!



RESOURCES

It's a freakin splash screen script! OF COURSE IT NEEDS RESOURCES! DUH!

Splash screens are kept within the new 'Graphics\Splash' folder of your project. And they are the classic 640x480 format.

If any audio files are to be played, they are in the Audio\BGM folder.



COMPATIBILITY
Fairly compatible for RPGMaker XP systems. It doesn't rewrite any methods in the system. But it does create a caching system for a Graphics\Splash folder which does compress with the rest of your game.



TERMS OF USE
Free for use, even in commercial games. Only due credit is required.