KReaper XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KReaper XP (/thread-7560.html) |
KReaper XP - kyonides - 10-21-2019 KReaper XP
v1.2.1
by Kyonides Arkanthes
Introduction This scriptlet of mine should let you do a few things you might already do via common events, switches and variables, namely killing your heroes or foes with a hidden timer! Yes, you can use skills! I would suggest the following names "Reaper's Sentence" and "Mana Wormhole" for those peculiar skills. Right, both of them can also trigger side effects like adding states or losing n HP per second if you got hit by the Mana Wormhole. In version 1.2.x you can also set a skill that binds a monster to any actor. Once the monster dies for any possible reason, the actor does as well. Fine, nothing happens if the actor has kicked the bucket already. Download Section
Terms & Conditions You must include my nickname and the current website's URL in your game credits. Free for non commercial games. Give me a free copy of your completed game if you include at least 2 of my scripts! RE: KReaper XP - kyonides - 10-21-2019 Some Good Looking One Line Fix!
Fine, it's just an additional line of code plus a slight change in the release date, but it's justified! The previous version treated all skills as valid entries for either "Reaper's Sentence" or "Mana Wormhole" skill. Instead the current version will immediately return a false value if the skill missed hitting its predefined target. This should make my aliased method execute a bit faster than before. Why? Because it won't jump to another line in my code to test the skill ID twice. RE: KReaper XP - kyonides - 10-23-2019 Code Has Changed Once Again!
This time I came back to let you know I had to fix something I had overlooked last time. During development I also started thinking about making an add-on for the default battle system as a test that should let us verify if it is working properly. I do encourage you to update your version of my script asap. RE: KReaper XP - kyonides - 10-25-2019 Another Fix Has Been Published!
Yeah, I was in need of changing the code once again to fix an error I caused in the previous version. Now you can go ahead and get the latest version that should work smoothly! RE: KReaper XP - kyonides - 10-26-2019 A Drunk Fix and a Sudden Change
Well, it seems I forgot to update the comments I had included in my script so I came back late at night to publish the latest version of it. I also renamed a method and its instance variable to make it easy to handle. RE: KReaper XP - kyonides - 10-26-2019 Bugs Are Bothersome Indeed!
During a playtest I encountered a couple of nasty bugs I needed to smash at once. Did you get a previous version of my script? You better replace it with its sixth iteration right away! Otherwise it won't run at all... RE: KReaper XP - kyonides - 11-18-2019 Monsters Don't Wanna Let You Go Away!
Seriously! Now your heroes might be in danger! Monsters will make attempts to bind their sorry lives to your heroes'... If they succeed, a given hero might follow them into the afterlife if that monster gets killed somehow. Of course, a hero would suffer from this if he or she has already kicked the bucket. RE: KReaper XP - kyonides - 12-27-2019 Yeap, This is Just Another Bug Fix
It seems I mixed KReaper.add_states with Game_Battler#add_state(state_id) unwillingly so I had to come back here and let you grab the latest version of my script so prevent you from hitting your head hard against your desk for no good reason. From now on the script will be uploaded to a couple of web hosting sites. |