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Mea's Multi-STRIKE! - Printable Version

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Mea's Multi-STRIKE! - DerVVulfman - 02-10-2010

Mea's Multi-STRIKE!
Version: 1.3


Introduction
This system allows you to create attacks that perform multiple hits, whether it be a regular weapon attack, skill or item effect. Simple in design, it only applies hits from that same weapon/skill/item on each properly defined flash effect.


Demo
The Demo



Instructions
The instructions are pretty much in the script. A good 200 lines worth. That's how I roll. :cheery:


Compatibility
An RGSS / RPGMaker XP system.


Terms and Conditions
Free for use, even in commercial games.


Mea's Multi-STRIKE! - penguinboyroy - 06-23-2010

it doesnt work for me. it only shows the damage at the end


Mea's Multi-STRIKE! - DerVVulfman - 06-24-2010

You followed the instructions in the script that pointed out you had to create special 'flash' cues inside custom battle animations, right? There are very specific things you need to accomplish.

Look at the demo itself. Look at the Battle Animations section for insight into how to make the special animations, not just the script alone.


RE: Mea's Multi-STRIKE! - DerVVulfman - 05-14-2017

B U M P !
to version 1.2

I thought I updated the script in my file-sharing site and in the forum.  However..... oops.  An issue with the system delivering one final strike after all the multi-strikes have concluded was taken care of a couple of years ago.  But, I guess I was busy and forgot to re-upload it.  So now I present the latest version with credit going to Keeroh for WAKING ME UP!!!!



RE: Mea's Multi-STRIKE! - DerVVulfman - 05-14-2017

B U M P !
to version 1.3

I just couldn't leave it alone. The new version I JUST updated now allows you to show a total 'Cumulative' damage pop for the multi strikes. This new 'pop' only appears when the last attack strike pop is rendered, or in place of the individual damage pops.

Yep, that's right... If you have a dual-strike weapon that hits 40pts and then 38pts, the new damage pop will display Total 78 pts!!! if you wish. And heck, for multistrikes, you don't need to show all the individual hits now.... just the final total pop!

For this, a new set of methods were added to the RPG::Sprite class. You can adjust the new pop's x/y location, but most of its content were modeled after the default pop system