KEquipSkills XP + VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: KEquipSkills XP + VX (/thread-8133.html) Pages:
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KEquipSkills XP + VX - kyonides - 08-12-2020 KEquipSkills
XP 1.3.1 + Add-On
VX 1.2.1 + Add-On by Kyonides Arkanthes
Introduction It's a scriptlet that allows you to equip skills aka temporarily learn a skill if a piece of equipment like a weapon or an accessory is currently equipped. There was another scriptlet out there but it sucked for it used an iterator when I noticed it gotta be simpler. And yes, I was right about that! Take a look for yourselves! Instructions for XP Code: # * KEquipSkills XP Instructions for VX Code: # * KEquippedSkills VX - Full Version * # About the Add-Ons Both ports include a Menu Scene that will allow you to open a new menu after picking an item and its target. This menu will list all the skills you included either in the Constant or the Note Tag. There might be a skill requirement to be able to learn just ONE of those skills. For more details, please read the rest of my posts here. Terms & Conditions Free for use in any game. Include my nickname in your game credits. Mention this forum as well. Give me a free copy of your completed game if you include at least 2 of my scripts! RE: KEquippedSkills XP - kyonides - 08-13-2020 Curious Update
This time I added the possibility of equipping more than a single skill per equipment slot. What makes it a great thing is that you still can equip a single skill on any other slot! This script now starts looking like a simple version of a Materia script to me. RE: KEquippedSkills XP + VX - kyonides - 08-13-2020 Some bothersome Maker was VeXing me!
After releasing the 1.0.2 version of my XP script I was wondering if that was all I could do concerning equipping skills. Nope, I have neglected some poor maker, namely VX! Well, not anymore after I have published the ported version of it. RE: KEquippedSkills XP + VX - kyonides - 05-10-2023 Hidden Bug Has Been Smashed For Good!
In the RMVX port of my script, there was a bug concerning some aliased method that had a slightly different name that the one declared at the top of its respective Game_Actor class. Obviously, it would quickly throw an error at your face. Yeah well, what really matters here is that it has been exterminated for the greater good. I guess it happened while I was still working on the original RMXP version. RE: KEquipSkills XP + VX - kyonides - 06-13-2023 XP & VX Script Updates!
KEquippedSkills has been rebranded as KEquipSkills!
From now on, version 1.1.1 now lets you set 2 different sets of CONSTANTS depending on HOW you want the Equipment Skills to be equipped by your Actors.
What this means is that you can simply tell the game that a specific Actor has a direct equipment skill learning process. OR the Actor needs to pass a few checks before he or she can equip the skills by equipping a weapon or armor based upon the Class ID or the Actor's ID. By the way, using 0 as an ID allows either any Class or any Actor to learn a given skill. RE: KEquipSkills XP + VX - kyonides - 06-13-2023 Go Equip Weapons or Armors or even Consume Items!
Version 1.2.0 of your favorite script allows you to learn skills at once not just by equipping anything but also by using items like scrolls or books or whatever you might come up with! It also allows you to learn 1+ skills per equipment piece even while using the old Direct Method. Just keep the following instructions in mind. Code: # EQUIP_CHECKS_LEARNING lists Actors that will begin with the :checks method. RE: KEquipSkills XP + VX - Steel Beast 6Beets - 06-14-2023 I think the updated XP script is missing some stuff. Also, the XP demo is missing. RE: KEquipSkills XP + VX - kyonides - 06-14-2023 @Steel Beast 6Beets Yeah, I was correcting some weird behavior I had noticed there so I removed the demo. Anyway, it's back online! It's been there for about 3 hours already. The main post only keeps record of the instructions for both ports and nothing else. Version 1.2.1 Has Been Released on Both XP & VX!
VX Demo Updates:
The VX port no longer depends on too many Constants as the XP version. Now it uses custom note tags like the ones below. Code: # - Teach a Skill Immediately using Weapon or Armor or Item RE: KEquipSkills XP + VX - Steel Beast 6Beets - 06-14-2023 Alright, I did a very throughout testing and it works as intended. RE: KEquipSkills XP + VX - kyonides - 06-15-2023 KEquipSkills XP Has Got a Brand New Add-On!
Starting from today, the RMXP port includes a simple add-on that might show up during the Item Menu scene. Why does it even matter? Well, it happens to feature a new type of Item that will let the Target Actor learn just 1 out of a group of predefined skills. Let's take a look at the embedded comments for a moment. Code: # * KEquipSkills XP - Pick Skills Item Add-On * # Of course, you can leave a note with 6 skills you can learn and have 0 skills as a requirement. Yeah, you simply setup the Constant like this... Code: PICK_SKILL_ITEMS[ItemID] = { :have => [0], :learn => [10, 12, 14, 18] } The new script is already included in my demo, but it's not mandatory to implement it in your games at all. |