![]() |
![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
KBattlePause XP - kyonides - 08-17-2020 KBattlePause XP
by Kyonides Arkanthes
Introduction I've been fiddling with a new scriptlet. This one would let you fight some monsters as usual. ![]() But I can guarantee you there's a catch! ![]() What is it? ![]() Your enemies
![]() ![]() ![]() ![]() Yes, the very same foes with the same stats as they had when you left them biting the dust!
![]() Unless you take too long to fight them letting them get fully healed.
![]() I seriously suspect this kind of script would work best if used in boss and sub boss battles. ![]() My script only has a single script call but you might know that using it is completely optional. Besides I have not define a way to activate this new feature after N turns. ![]() The Script
Code: # * KBattlePause XP Terms & Conditions & Oddities Free for use in any game. Include me in your game credits. Mention this forum as well. Send me a free copy of your finished game if you include 2 or more of my scripts in your project. |