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KReBattle XP - kyonides - 08-21-2021 KReBattle XP
v1.1.0
by Kyonides Arkanthes Introduction Just get used to pseudo infinite battles! ![]() ![]() ![]() ![]() ![]() Actually monsters can get a chance to preemptively attack the heroes with any skill or even a common physical attack even before the first turn ever takes place! This will only happen during a retry!
It's a default battle system add on so no new script call is required. Check out the KReBattle module and set your preferred values to the Constants and @instance variables. You can activate it by using a game switch and turn it off at any time. Screenshots
Snapshots
Terms & Conditions
Feel free to use it anywhere, except for the toilet.
![]() Include me in your game credits!
![]() Do not repost this script!
![]() RE: KReBattle XP - kyonides - 08-21-2021 Maintenance Update
A few minutes ago I have uploaded a new demo where I have added 2 new Constants in order to let you set the height of the translucent backdrop and the Y coordinate of the retry command window. By the way, I have also included a few extra comments letting you know about the overwritten and aliased methods that this script has modified. Then I also noticed I had to remove an unnecessary alias that still was lurking around. ![]() RE: KReBattle XP - kyonides - 08-31-2021 Latest Game Update
Nah, it doesn't mean I have uploaded any game. ![]() It just happens that an unknown user had requested a new feature, namely the load latest saved game. Now it is also possible to load it instead of retrying the battle! ![]() ![]() On the main post I have pasted several new screenshots showing you how the new feature works in my demo. ![]() Yeah, the features are customizable as usual. ![]() |