UnEkuipSkill XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: UnEkuipSkill XP (/thread-8348.html) |
UnEkuipSkill XP - kyonides - 08-24-2021 UnEkuipSkill XP
by Kyonides Arkanthes
Introduction You know how much ghosts hate Aluxes aka Alex so why don't you let them disarm him or remove a piece of armor? Keep in mind that you will need to create two new skills in the skill database. Then open the script and go to the UnEkuip module in order to set the corresponding skill IDs. Code: module UnEkuip Of course, they might not be equal to 81 and 82 respectively in your game project. As a bonus you can also test an add on for the default battle system where you can equip a single weapon or piece of armor per actor and per turn. Terms & Conditions Feel free to use it anywhere but not as a umbrella or else you'll get a cold then. Include me in your game credits! Do not repost it anywhere else! |