KChangeMember XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KChangeMember XP (/thread-8372.html) |
KChangeMember XP - kyonides - 10-01-2021 KChangeMember XP
Version 1.0.1
by Kyonides
Introduction Had you ever needed to let a new hero inherit an old hero's equipment? Did you ever want to let a newcomer learn some of a former party member's skills? Well, now this scriptlet will let you do those things with a few simple script calls! Please read the comments embedded in the script to learn how to use the script calls. Warning!
This script does NOT load or read any saved games at any given time!
Instructions Code: # Explanation: :level stands for same level while :equip means same equipment. Examples: Code: succeed_member(1, 2) Terms & Conditions Free for use in non commercial games. Contact me if you are going commercial. Mention me in your game credits! Do not repost it anywhere else! RE: KChangeMember XP - kyonides - 10-02-2021 Interesting Update!
A few hours ago I had published an extended version of my script. It now features a few error messages in several languages, namely English, Spanish, German and French. Nope, they won't close your game abruptly. My script also lets you save your new hero's current equipment by sending it to the party's bag or purse automatically. This feature seemed to be convenient so I felt I had to add it at once. RE: KChangeMember XP - kyonides - 06-23-2023 The Script Has Been Revamped!
From now on, you can test how the script works thanks to its brand new demo! It will tell you a sad story indeed. By the way, I have shortened the script calls. And yes, I have fixed a couple of bugs found in the original code. RE: KChangeMember - kyonides - 06-23-2023 An Update that Kept VeXing Poor Me!
Well, you know me very well by now. If I realize that something works fine in a specific engine, it's a matter of time before I port it to another one. So from now on, RMVX can also enjoy the same benefits of using my script as the original RMXP script! And yes, it also features a short story! |