KAppraise XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KAppraise XP (/thread-8375.html) |
KAppraise XP - kyonides - 10-04-2021 KAppraise XP
version 1.1.1 by Kyonides Introduction Did you ever need a custom menu scene that could allow you to identify items? Now this script will let you do it in a very convenient way! You can even make a hero a "certified" appraiser as well! 5 Snapshots You will need to configure some of its features via editing a TXT file called appraisals.txt Appraisal Shops' Template Code: Store ID: 101 Further Instructions for the XP port Code: # Find out what a mysterious item really is with this script! Terms & Conditions Free for use in non commercial games. Inexpensive. Contact me if you are going commercial. Mention me in your game credits! Do not repost it anywhere! RE: KAppraise XP - kyonides - 10-07-2021 Script Update
Script Version 1.0.0 has been released! In the last couple of days I have been dealing with some useless code removal. At the same time I have been implementing the wandering appraiser feature letting a hero in your party become an actual appraiser! The appraisals.txt template file has also been modified to allow further appraisal shop customization. The GUI has been slightly modified accordingly. By the way, the haggle feature is now fully operational! Just in case you did not notice this, let me tell you that appraisers can level up as well. RE: KAppraise - kyonides - 10-07-2021 Maintenance Update + VX Port
My script has reached the 1.0.1 milestone already! The XP port only received a minor bug fix that smashes a glitch that did not close the sell window even if you had pressed the Cancel button. It also included the removal of the only in game switch that you had to configure there. Honestly, there was a simple way to replace it with an internal flag so I felt the need to release the captive switch at once. By the way, the VX port includes all of its counterpart's features already. Still, I had to make a few changes on the GUI section of its code. You can take a look at that menu on the main post of this thread, guys! RE: KAppraise - kyonides - 10-13-2021 New Feature + ACE Port
A new release has been published guys! Since version 1.1.0 you can now let an appraiser cheat on a naive player whenever he or she has to identify an item. The appraiser is also allowed to receive any collectors' requests. This means that some event might tell you that somebody else is looking for n items or weapons or armors and he or she is willing to pay you even more than the usual price! Nope, you do not have to meet the actual collector! You only need to pay the appraiser a visit and that's it! Oh right! I have also uploaded the very first ACE port of my script including all of the brand new features. RE: KAppraise - kyonides - 10-15-2021 A Teeny Upgrade
It's not even really important except for the fact that it now darkens the horizontal command window options whenever any of them gets depleted after consuming all available items there. That and the development of the KBasics script that should include methods commonly used in a few scripts of mine, including the upcoming KPostOffice XP script. I'll see if I can make KChest XP Mangostan take advantage of it as well. |