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KExpBooK XP - Printable Version

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KExpBooK XP - kyonides - 01-02-2022

KExpBooK XP

by Kyonides


Introduction

Yes, I know that this is a scriptlet but I thought that some of you might have been thinking about an easy way to make items become actual experience books that allow your heroes to earn some experience points. Well, here's my version of such a script.

All versions of my scriptlet will let you freeze or thaw an actor's experience gaining feature.
By default the experience gaining feature is enabled. (@exp_frozen = nil)

The Script

Please edit the BOOKS constant found in the KExp module accordingly.
Then open the Item DB and set their Recover HP as EXP.

Code:
# * KExpBooK XP
#   Scripter : Kyonides Arkanthes
#   v1.0.0 - 2022-01-02

# Let items become books filled with experience points!
# Add as many item ID's to the BOOKS constant found below as deemed
# necessary. Then open the Item DB and set their Recover HP as EXP.
# You can also freeze the experience gaining feature at any given time.
# Offer only valid for Actors aka Heroes!

# This scriptlet is free as in beer and speech!

# * Script Calls * #

# - Get a Party Member
# actor = $game_party.actors[ActorIndex]
# - Get an Actor listed in the DB
# actor = $game_actors[ActorID]

# - Freeze or Thaw the Experience Gaining Feature
# actor.exp_frozen = true or false # Default: nil (here the same as false)

module KExp
  # List of Item ID's: [ItemID1, ItemID2, etc.]
  BOOKS = [38, 39, 40]
  BOOK_EFFECT_LABEL = "EXP UP!"
end

class Game_Battler
  alias :kyon_exp_book_gm_btlr_item_fx :item_effect
  def actor?() @actor_id != nil end
  def item_effect(item)
    if actor? and KExp::BOOKS.include?(item.id)
      return false if @exp_frozen
      self.exp += item.recover_hp
      self.damage = KExp::BOOK_EFFECT_LABEL if $game_temp.in_battle
      return true
    end
    kyon_exp_book_gm_btlr_item_fx(item)
  end
end

class Game_Actor
  attr_accessor :exp_frozen
end

class Game_Party
  alias :kyon_exp_book_gm_pty_use_item? :item_can_use?
  def item_can_use?(item_id)
    return false if KExp::BOOKS.include?(item_id) and $game_temp.in_battle
    kyon_exp_book_gm_pty_use_item?(item_id)
  end
end

Terms & Conditions

The only thing you need to know about it is that it is free as in Beer beer and Shocked speech!


RE: KExpBooK XP VX & ACE - kyonides - 01-02-2022

An Interesting Update

All versions of my scriptlet will let you freeze or thaw an actor's experience gaining feature.
By default the experience gaining feature is enabled. (@exp_frozen = nil)

Plus you can now use it in all RGSS based versions of the RPG Maker engine, including VX! Grinning