KShlenam XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KShlenam XP (/thread-8537.html) |
KShlenam XP - kyonides - 06-23-2022 KShlenam
The Settings Menu!
XP, VX & ACE versions
by Kyonides Arkanthes
Introduction Just in case you ever needed a cool configuration menu script, here is one that allows you so tweak the audio settings at will. And it does sport nice graphics! Anyway it is quite customizable as well. The XP port also features the dash ability by default. You can trigger it by pressing a button or by enabling autodash on the menu. Even so it also lets you enable or disable autodash on given maps. NOTE: Shlenam means options in my conlang Kexyana. Screenshot
Snapshot Terms & Conditions Not free for commercial games. Inexpensive. Due credit is mandatory. RE: KShlenam XP + VX + ACE - kyonides - 12-15-2022 Some Maintenance Update!
After working on a personal game project, I realized that I had to change a few things in my script. Thus, the XP version has been improved. Here it is how it looks like nowadays. I have uploaded up-to-date screenshots and embedded them in the main post.
RE: KShlenam XP + VX + ACE - kyonides - 07-13-2023 Small But Interesting Update!
KShlenam XP has a new feature included in the demo!
Starting from version 1.0.5 you can toggle the fullscreen via your beloved settings menu! And yes, it will work in both vanilla RMXP and HiddenChest for sure. RE: KShlenam XP + VX + ACE - kyonides - 07-20-2023 Maintenance Update
For All RGSS Based Editions
In version 1.0.6 of your beloved options script, you will be able to go back to the previous scene, including the main menu scene. It will autoplay the current map's BGM if you are returning to the map or the main menu. It also features a short script call now. (Usually Optional) For XP & VX Code: KShlenam.open For VX ACE Code: SceneManager.open(KShlenam::Scene, LastSceneIndex, :title) |