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KBribe XP - kyonides - 07-14-2022 KBribe
XP Version
by Kyonides
Introduction Admit it, there are times when you wish that you could simply bribe your foes during battle.Well, now you can do it! ![]() Oh and it is also possible to get an estimate of how much it might cost you! ![]() By the way, it is not a Plug & Play script because you can customize several things like where to show the currency symbol, etc. So do not forget to check out the KBribe module, guys! There are 2 methods to calculate the cost of you immoral bribe:
Terms & Conditions Include my nickname in your game credits! ![]() Free for use in non commercial games. Contact me if you want to go commercial.It is an inexpensive script so you do not have to worry about this.
RE: KBribe - kyonides - 12-27-2023 Script Update!
Starting from version 1.1.0, you can now set the number of times you can bribe monsters individually. This may work either for each battle or until you decide it's time to use a new script call to reset that counter. Code: $game_system.battle_end_clear_bribes = trueOr do it manually via this One-Time Script Call: Code: $game_party.bribe.clearRE: KBribe - Ace_V - 09-19-2025 Hi, kyonides. Would it be possible to add an option to this script so that instead of needing to list the enemies/bosses to exclude, you instead set specific enemies that can be bribed? (And also be able to make the bribe a fixed amount instead of a percentage that goes up?) I've got a couple Corrupt Politician enemies that this would be perfect for. But I don't want any other enemy to be susceptible to bribe. (I'm considering adding the bribe skill to every member of the party before combat with politicians and then making them forget the skill after combat so the skill doesn't persist in their skill list and only appear whenever the player fights politicians.) (EDIT: I realized the learn/forget common event might already solve my first request of keeping the bribe mechanic unique to the politicians. So only the flat amount request remains)
RE: KBribe - kyonides - 09-21-2025 In a Gaming World Were Corrupt Politicians Also Exist...
Version 1.2.0 of your favorite script now allows you to set a percentage or a fixed amount of gold to pay those covetous guys or your infamous monsters, only hoping that would ever satisfy their insane greed. ![]() Initial values:
START_CALC_TYPE accepts 2 values: :fixed and :percent Script Calls Change the way the script calculates the cost: Code: $game_party.bribe.calc_type = :percentSet a Percentage: Code: $game_party.bribe.gold_percent = 20Set a Fixed Amount: Code: $game_party.bribe.gold = 1000NOTE: This release might be incompatible with your old saved games. You've been warned!
RE: KBribe - Ace_V - 09-21-2025 NICE!! Thanks again, kyonides. RE: KBribe XP - kyonides - 09-29-2025 Caveat Emptor!
Buyer beware!
Now that version 1.3.0 has been released, you should carefully analyze if your favorite corrupt politician or shady :luthor: business partner or greedy ghost can ever be bribed.Why am I now warning you about this issue all of a sudden? ![]() You see, your targets can now become more and more greedy every time you fail to bribe them! The brand new DEF_FAILED_GOLD Constant defines how much the cost will be increased in coins, no percentages involved here. And yeah, you still need to keep in mind that a failed bribe also means that your actor will get punished by your enemy. I don't intend to change that default behavior at all. ![]() Bosses won't increase that cost because they're not supposed to be ever bought by some corrupt or fearful actors.
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