Hand Over De-Buffs ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Hand Over De-Buffs ACE (/thread-8607.html) |
Hand Over De-Buffs ACE - kyonides - 12-15-2022 Hand Over De-Buffs ACE
by Kyonides Arkanthes
Introduction I think that the title is quite suggestive so I will simply leave the code below for you to use. It also includes the notes you will need to leave at the skills' noteboxes to make the script work as intended. You can only leave 1 of those 3 notes at any given time!
Code: # * Hand Over De-Buffs ACE * # Terms & Conditions Free for use in ANY kind of game. Please include my nickname in your game credits! I would love to see that this is not the only script of mine that you are using there. Just in case one of your nicknames is Wulfo, let me tell you that is bad for your diet. RE: Hand Over Buffs or Debuffs ACE - kyonides - 12-16-2022 The Code Has Been Rewritten!
Based on my lastest test runs, trying to apply the effect as a damage formula was a NO GO. Thus, I was in dire need of looking for an alternate way to solve this issue. And I finally found it! I simply needed to define it as Skill Notes and let the game apply any of them as an Item Effect. By default, the item effects only run IF there was a hit or successful attempt to cast the spell on the target. That means that I had no reason to worry about that at all! |