Weapons Swap XP - kyonides - 01-15-2023
Weapons Swap XP
by Kyonides
Introduction
The title makes it extremely clear, but just case here we go: your party members can now swap their weapons at any given time. It will do it either BY FORCE or Lazily (by running a couple of internal checks).
Just call:
Force? is a placeholder for true or false.
Code: $game_party.swap_weapons(Force?, FirstPosition, SecondPosition)
...and it will let you make the change swiftly!
It will ignore your request if for ANY REASON you provide it with identical positions.
To get the corresponding Skill Scripts, click Here!
XP Script
Code: # * Weapons Swap XP * #
# Scripter : Kyonides Arkanthes
# 2023-01-15
# - Free for use in Non Commercial Projects - #
# * Script Calls - #
# - Swap Weapons either by Force or by Unequipping Forbidden Weapons
# Force? stands for true or false.
# $game_party.swap_weapons(Force?, PartyIndex1, PartyIndex2)
# - Allow Dual Wield alias Two Swords Style
# $game_actors[ActorID].dual_wield = true
class Game_Actor
attr_writer :weapon_id, :armor1_id
attr_accessor :dual_wield
alias :two_swords_style :dual_wield
alias :two_swords_style= :dual_wield=
def equip_weapon?
$data_classes[@class_id].weapon_set.include?(@weapon_id)
end
def equip_armor1?
klass = $data_classes[@class_id]
if @dual_wield
return klass.weapon_set.include?(@weapon_id)
else
return klass.armor_set.include?(@armor1_id)
end
end
def unequip_weapon
$game_party.gain_weapon(@weapon_id, 1)
@weapon_id = 0
nil
end
def unequip_armor1
$game_party.gain_armor(@armor1_id, 1)
@armor1_id = 0
nil
end
def swap_weapon(new_id, force=true)
return unequip_weapon if equip_fix?(0) or (!force and equip_weapon?)
@weapon_id = new_id
true
end
def swap_armor1(new_id, force=true)
return unequip_armor1 if equip_fix?(1) or (!force and !equip_armor1?)
@armor1_id = new_id
true
end
end
class Game_Party
def swap_weapons(force, *indexes)
return if indexes[0] == indexes[1]
heroes = indexes.map{|n| @actors[n] }
r1, r2 = nil, nil
if heroes[0].dual_wield and heroes[1].dual_wield
r2 = swap_armor_ids(force, *heroes)
end
r1 = swap_weapon_ids(force, *heroes)
return (r1 or r2)
end
private
def swap_weapon_ids(force, hero1, hero2)
w1, w2 = hero1.weapon_id, hero2.weapon_id
r1 = hero1.swap_weapon(w2, force)
r2 = hero2.swap_weapon(w1, force)
return (r1 or r2)
end
def swap_armor_ids(force, hero1, hero2)
a1, a2 = hero1.armor1_id, hero2.armor1_id
r1 = hero1.swap_armor1(a2, force)
r2 = hero2.swap_armor1(a1, force)
return (r1 or r2)
end
end
Terms & Conditions
Check out the comments embedded in each script!
Just keep in mind you should mention me in your game credits.
Do Not Repost It!
RE: Weapons Swap - kyonides - 01-15-2023
Weapons Swap Skill XP
by Kyonides
Introduction
This is the natural outcome of implementing the Weapons Swap script:
The Scripts
XP Script with Enemy's Skill
Code: # * Weapons Swap & Skill XP * #
# Scripter : Kyonides Arkanthes
# 2023-01-15
# - Free for use in Non Commercial Projects - #
# * Script Calls * #
# - Swap Weapons either by Force or by Unequipping Forbidden Weapons
# Force? stands for true or false.
# $game_party.swap_weapons(Force?, PartyIndex1, PartyIndex2)
# - Allow Dual Wield alias Two Swords Style
# $game_actors[ActorID].dual_wield = true
# * NOTES * #
# Set the SKILL_ID Constant to the corresponding Skill Number in the DB.
# Set the ID of the BY_FORCE_SWITCH_ID Constant and set the corresponding
# Game Variable to true before any battle where you want the mobsters to
# perform the swap BY FORCE.
module KWSwap
SKILL_ID = 91
BY_FORCE_SWITCH_ID = 3
end
class Game_Battler
alias :kyon_weapon_swap_skill_skill_fx :skill_effect
def skill_effect(user, skill)
if user.is_a?(Game_Enemy) and KWSwap::SKILL_ID == skill.id
heroes = $game_party.actors
return if heroes.size < 2
pos1 = self.index
pos2 = rand(heroes.size)
force = $game_switches[KWSwap::BY_FORCE_SWITCH_ID]
return $game_party.swap_weapons(force, pos1, pos2)
end
kyon_weapon_swap_skill_skill_fx(user, skill)
end
end
class Game_Actor
attr_writer :weapon_id, :armor1_id
attr_accessor :dual_wield
alias :two_swords_style :dual_wield
alias :two_swords_style= :dual_wield=
def equip_weapon?
$data_classes[@class_id].weapon_set.include?(@weapon_id)
end
def equip_armor1?
klass = $data_classes[@class_id]
if @dual_wield
return klass.weapon_set.include?(@weapon_id)
else
return klass.armor_set.include?(@armor1_id)
end
end
def unequip_weapon
$game_party.gain_weapon(@weapon_id, 1)
@weapon_id = 0
nil
end
def unequip_armor1
$game_party.gain_armor(@armor1_id, 1)
@armor1_id = 0
nil
end
def swap_weapon(new_id, force=true)
return unequip_weapon if equip_fix?(0) or (!force and equip_weapon?)
@weapon_id = new_id
true
end
def swap_armor1(new_id, force=true)
return unequip_armor1 if equip_fix?(1) or (!force and !equip_armor1?)
@armor1_id = new_id
true
end
end
class Game_Party
def swap_weapons(force, *indexes)
return if indexes[0] == indexes[1]
heroes = indexes.map{|n| @actors[n] }
r1, r2 = nil, nil
if heroes[0].dual_wield and heroes[1].dual_wield
r2 = swap_armor_ids(force, *heroes)
end
r1 = swap_weapon_ids(force, *heroes)
return (r1 or r2)
end
private
def swap_weapon_ids(force, hero1, hero2)
w1, w2 = hero1.weapon_id, hero2.weapon_id
r1 = hero1.swap_weapon(w2, force)
r2 = hero2.swap_weapon(w1, force)
return (r1 or r2)
end
def swap_armor_ids(force, hero1, hero2)
a1, a2 = hero1.armor1_id, hero2.armor1_id
r1 = hero1.swap_armor1(a2, force)
r2 = hero2.swap_armor1(a1, force)
return (r1 or r2)
end
end
Same Terms & Conditions as the Main Script on the Main Thread.
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