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KDualWield & Accessory Skills XP - Printable Version

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KDualWield & Accessory Skills XP - kyonides - 02-09-2023

KDualWield & Accessory Skills
XP

by Kyonides


Introduction

Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Thinking 
Now you can do it! Grinning

The XP port works in a totally different way so I am skipping publishing the code here for your minds' sake. Winking


Terms & Conditions

Free as in Beer beer.
Include me in your game credits!
Do not repost it anywhere!


RE: KDualWield & Accessory Skills - kyonides - 02-10-2023

XP Has Not Been Neglected!

Just as you have read it above, XP has got its own port of KDualWield! Grinning
Happy with a sweat Yet, I have to admit that I have not included any custom equip scene there. I simply added the new methods dual_wield and dual_wield = true or false and that is pretty much all you should care about. Tongue sticking out

Indifferent Of course, you will need to setup a couple of Constants, but that is nothing you have not done before if you have become sort of an expert in using Editor XP Scripts. Laughing