KDualWield & Accessory Skills XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KDualWield & Accessory Skills XP (/thread-8676.html) |
KDualWield & Accessory Skills XP - kyonides - 02-09-2023 KDualWield & Accessory Skills
XP
by Kyonides
Introduction Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Now you can do it! The XP port works in a totally different way so I am skipping publishing the code here for your minds' sake. Terms & Conditions Free as in beer. Include me in your game credits! Do not repost it anywhere! RE: KDualWield & Accessory Skills - kyonides - 02-10-2023 XP Has Not Been Neglected!
Just as you have read it above, XP has got its own port of KDualWield! Yet, I have to admit that I have not included any custom equip scene there. I simply added the new methods dual_wield and dual_wield = true or false and that is pretty much all you should care about. Of course, you will need to setup a couple of Constants, but that is nothing you have not done before if you have become sort of an expert in using XP Scripts. |