Knives XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Knives XP (/thread-8688.html) |
Knives XP - kyonides - 02-22-2023 Knives XP
by Kyonides
Introduction Use this scriptlet to make your weapon get stronger every single time you flee from battle AFTER striking your foes with the infamous Chicken Knife! Keep in mind that the Chicken Knife does not always make you flee away from your foes. There is also the possiblity to create a single Hestia Knife or Level Knife as well! Types of Knives:
RMXP's Configuration Code: module Knives Terms & Conditions Free for Non Commercial. Contact me if you are going Commercial. Include my nickname in your game credits! Do not repost it anywhere! RE: ChickenKnife - kyonides - 02-23-2023 More Ports Are Now Available!
Well, you know me, I love to keep making ports to all RGSS based makers!
RMXP and VX and ACE users can now count on my ChickenKnife scripts to successfully implement that FF feature in your game projects! RE: Knives - kyonides - 03-01-2023 The Script Has Been Rebranded!
From now on, your beloved script starting from version 1.1.0 will be called Knives XP or Knives ACE! You know, I haven't had time to upgrade the other RGSS based port. Just in case you have never watched Danmachi, a little girl with boobs offers the lead character a weird knife, but this one isn't made for the chickens! Hestia Knife's ATK stat is based on RMXP's basic ATK points multiplied by the hero's current STR points multiplied by a predefined percent and then divided by 100. In RMVX ACE both the hero and the weapon have ATK stats of their own so both are used in that formula. Level Knife's ATK stat depends on the current hero's level multiplied by its basic ATK stat! By the way, the link on the main post has been updated! Any further use or distribution of the old ChickenKnife demos is forbidden. Happy Ghost Busting!
RE: Knives - Kain Nobel - 03-01-2023 Didn't Final Fantasy have a special Knife that did damage based on Victories? You could add the Victory Knife! (That memory may be fabricated, but that sounds like the perfect counterpart to the Chicken Knife.) The other Knives sound pretty cool. I keep a collection of Knives myself, but I don't think I have any of those knives. They must be pretty rare and special! Either way, cool script! RE: Knives - Steel Beast 6Beets - 03-01-2023 (03-01-2023, 08:21 AM)Kain Nobel Wrote: Didn't Final Fantasy have a special Knife that did damage based on Victories? I think you're talking about the Brave Brave from Final Fantasy V but it works differently: it was the most powerful weapon in the original game with the catch that it lost power every time the characters ran from battle. RE: Knives - JayRay - 03-01-2023 There you go! Call it the "Damned If You Don't Blade" + BONUS if you get a victory! - PENALTY if you run from battle! Only caveat is that you actually have to have the blade equipped to get the bonuses, and you ALWAYS get the penalties (no stuffing the knife in your pocket before hitting that run away command) RE: Knives - kyonides - 03-01-2023 (03-01-2023, 08:21 AM)Kain Nobel Wrote: Didn't Final Fantasy have a special Knife that did damage based on Victories? (03-01-2023, 05:21 PM)Steel Beast 6Beets Wrote: I think you're talking about the Brave Brave from Final Fantasy V but it works differently: it was the most powerful weapon in the original game with the catch that it lost power every time the characters ran from battle. (03-01-2023, 08:59 PM)JayRay Wrote: There you go! Call it the "Damned If You Don't Blade" Well, since all of them sound like interesting suggestions from the very beginning, I can now announce that... 3 Brand New Knives Have Been Added to the XP Script!
I gotta admit that RMXP's always been the easiest maker to implement many things for it's not as blocked by the default features and script structure as later installments are. Of course, that also means you have to manually implement many features, but I don't care! I love doing that! RE: Knives - kyonides - 03-02-2023 It Has Been a Great XPerience!
Since I still felt like something was missing in the RMXP port, I decided I still had to add just another type of knife, namely the Death Knife! How does it work? It's quite simple! Your hero simply needs to... err... fall in battle! Yeah, I know. It looks... painful for sure. I'm not sure a Death Knight like Arthas would ever wield a petty knife in battle, but who cares! |