EKuipSwitch XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: EKuipSwitch XP (/thread-8691.html) |
EKuipSwitch XP - kyonides - 02-25-2023 EKuipSwitch XP
by Kyonides
Introduction Are you in desperate need to turn on a switch whenever a hero equips a specific weapon or armor and vice versa? Well, now you can do it! RMXP's Setup Either set the key value pairs of the WEAPON_IDS or ARMOR_IDS constants like this: Code: ARMOR_IDS = { 33 => 10 } Where 33 stands for the Armor ID and 10 is the Switch ID. Terms & Conditions Free as in beer. Include my nickname in your game credits! Do not repost it anywhere! RE: EKuipSwitch - kyonides - 02-27-2023 Your Usual Update Announcement
Just keep in mind guys that this script has been ported to RMXP and RMVX as well!
VX's version works the same way as VX Ace's, but the XP port needs to use 2 CONSTANTS to achieve the same effect on its own terms. If you have worked with Hashes before, it will be a piece of cake. RE: EKuipSwitch - kyonides - 04-26-2023 Official Add-On for EkuipSwitch XP
Available Now! Due to a strange help request thread I had read some time ago, I came up with this add-on to allow the game developers predefine the game variables that will be used by your game any time a hero equips or unequips any weapon or piece of armor. I hope this will help anyone already using my EkuipSwitch XP script a lot. Code: # * EkuipVar XP -- EkuipSwitch XP Add-On * # |