NoManaKrisis - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: NoManaKrisis (/thread-8693.html) |
NoManaKrisis - kyonides - 02-27-2023 NoManaKrisis
XP
by Kyonides
Introduction There are times when reaching 0 Mana Points is very boring. What if all heroes or all mobsters could exceed that limit? What if a specific hero or mobster could do that? There is another way to deal with this issue. The excess points can be paid by consuming some of your HP right away! Screenshot
Terms & Conditions Free for Non Commercial Games. Contact me if you are going commercial. Include my nickname in your game credits! Do not repost it anywhere! RE: NoManaKrisis - Kain Nobel - 02-28-2023 After signing up for the Mana Below Zero program, I was finally able to confront that rude boss! Sure, my health might have suffered a little bit, but I would be dead without it. Happy customer, 5 starts! Thank you Mana Below Zero program! You saved my mana life! *Heads off to the hospital to get some wounds stitched...* RE: NoManaKrisis - Jursed - 08-19-2024 Hello! I think this is a really nice idea, and I was interested in using the script. I used your KA-terpillar script earlier, it worked wonderfully without any difficulties and I am very greatful for it. However, in trying the demo where I spoke to either the ghost or the basilisk, it gave an error: --------------------------- NoManaKrisis XP --------------------------- NoMethodError occurred while running script. undefined method `enemies' for #<Game_System:0x6ab4128> --------------------------- OK --------------------------- I apologize for reviving nearly a year-old thread, however, I thought you'd like to know. RE: NoManaKrisis - kyonides - 08-19-2024 Minor Update Released!
Version 1.1.2 is out! This demo fixes 2 script calls used in the Ghost and Basilisk events that had not been properly updated before the previous release had been published online. Concerning the script itself, I gotta say I had to fix 2 bugs I found while testing the demo. Thus I was in need of modifying a method's number of mandatory parameters and remove an unnecessary parameter from the call to a Game_Battler's use_no_mp method. |