Pharmakology XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Pharmakology XP (/thread-8696.html) |
Pharmakology XP - kyonides - 02-27-2023 Pharmakology XP
Version 1.0.1
by Kyonides Introduction Traditionally in the RM series, the Pharmacology feature is an Increase in the Healing Effect of any skill or item. This script also sports the Extra Damage feature (damage_extra). The NO_SLIP_STATE_ID Constant lets you setup a new No Slip Damage state in the DB. It is valid for both HP and SP! You can also use script calls to alter the Pharma Factor, the Damage Factor and the No Slip Percent! Both features can be activated and deactivated at will. Beware the ghosts!
Terms & Conditions Free as in beer. Include my nickname in your game credits! Do not repost anywhere! RE: Pharmakology XP - kyonides - 02-28-2023 An Unexpected Update
Since increasing the hero's ability to heal faster than usual might be a boring feature for some people, I managed to add another one, namely its polar opposite or Extra Damage! I have also included a lot more instructions just in case something was not clear enough for you guys. RE: Pharmakology XP - kyonides - 05-01-2023 Maintenance Update
Version 1.0.1 of your favorite Pharmakology XP script has been published to fix a bug issue and change some methods a little bit to prevent an actor's or enemy's pharma data from getting lost at some point. Don't be like Garfield and have a nice Monday!
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