![]() |
![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
SkopeMenu XP - kyonides - 05-17-2023 SkopeMenu XP
Version 0.10.0
by Kyonides
Introduction Did you ever want to be able to change a skill's scope on the fly? ![]() Now you can easily do that! ![]() Well, it is not that straightforward as you might have thought. ![]() Once you get a new Skill Scope Recipe, it will show up as just another item in the Item Menu. If you pick that item, it will automatically open the Party's Recipes Menu. ![]() Instructions This is how you can create a brand new Skill Scope Recipe. Code: # - Add New Skill Scope Recipe! - It will be unique. Script Settings Keep in mind that it includes the SKILL_ITEM_ID Constant because you need to tell the script which item will be added to your party's item bag automatically. This happens every single time you get a new recipe by sending it to your Party's Recipe Container, i.e. Code: skill.send2(:party) If you need to read a full fledged example of the creation of a Skill Scope Recipe, take a look at the elvish girl Slarvianna, the recipe expert's event where you can find 3 script calls dealing with it. The Constants Code: module Skope To Do List Creating a custom Skope::ShopMenu. ![]() Improving the Skope::Menu GUI. ![]() Terms & Conditions Free for Use in Any Game. Include my Nickname in your Game Credits. Don't adopt any stray cats or sleeping Melanas. ![]() That's it! |