SkopeMenu XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: SkopeMenu XP (/thread-8738.html) |
SkopeMenu XP - kyonides - 05-17-2023 SkopeMenu XP
Version 0.10.0
by Kyonides
Introduction Did you ever want to be able to change a skill's scope on the fly? Now you can easily do that! Well, it is not that straightforward as you might have thought. Once you get a new Skill Scope Recipe, it will show up as just another item in the Item Menu. If you pick that item, it will automatically open the Party's Recipes Menu. Just take a look at the DB I have provided you in my demo to get an idea of how that works in game. Instructions This is how you can create a brand new Skill Scope Recipe. Code: # - Add New Skill Scope Recipe! - It will be unique. Script Settings Keep in mind that it includes the SKILL_ITEM_ID Constant because you need to tell the script which item will be added to your party's item bag automatically. This happens every single time you get a new recipe by sending it to your Party's Recipe Container, i.e. Code: skill.send2(:party) If you need to read a full fledged example of the creation of a Skill Scope Recipe, take a look at the elvish girl Slarvianna, the recipe expert's event where you can find 3 script calls dealing with it. The Constants Code: module Skope To Do List Creating a custom Skope::ShopMenu. Improving the Skope::Menu GUI. Terms & Conditions Free for Use in Any Game. Include my Nickname in your Game Credits. Don't adopt any stray cats or sleeping Melanas. That's it! |