BGMSwitches XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: BGMSwitches XP (/thread-8744.html) |
BGMSwitches XP - kyonides - 05-26-2023 BGMSwitches XP
by Kyonides
Introduction This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point. You see, it's not fully automated. Anyway, I left a couple of examples of how to configure the events and the common event in my demo. You just need to set a single Constant with a range of Switch ID's you're going to need for BGM's and that's it! If you ever need to configure the Common Event in charge of automatically changing the current BGM, you can use the following script call: Code: $game_map.map?(1) And it will quickly check if the party is on map No. 1 right now. Code: # * BGMSwitches XP * # Terms & Conditions Free for use in any game. Include my nickname in your game credits. Don't adopt stray cats nor blue squirrels nor any pokemon nor any sleeping beauty nor wandering zombies! That's it! |