Refreshable Events XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Refreshable Events XP (/thread-8749.html) |
Refreshable Events XP - kyonides - 06-02-2023 Refreshable Events XP
by Kyonides
Introduction Let's be serious! Who would ever love watching how the same old loot that nobody cares about is still lying on the floor of that dungeon? That's specially true after getting lost in several other maps! If you were using Self Switches as Page Conditions, then this script is for you! Just follow the instructions already embedded in my script and you'll be fine! Basic Instructions Code: # * Refreshable Events XP * # Do you need a demo to confirm this actually works? Look no further! Terms & Conditions Free for use in any game. Include my nickname in your game credits. That's it! RE: Refreshable Events - kyonides - 06-03-2023 Demo Update!
After further testing the demo after some forumer wanted to globally save some data on a file, I suddenly noticed something quite fishy. Whenever you defeated the Basilisk and picked up the loot, the event didn't stay erased. This meant that you could get that prize as many times as you wanted as long as you saved and loaded the same game session till your hand could not handle it anymore! The reason was that my second event page was a little different than in my other demos, where the enemy event does not trigger another self switch at all. Under that circumstance it remains erased as expected, but that is not the case if you erase it for any reason like I did in the RMXP demo. Don't worry, pals! There is an easy fix and this new version of my script includes it for sure! |