GlobalValues XP - kyonides - 06-03-2023
GlobalValues XP
by Kyonides
Introduction
Once upon a weird time, there was a forumer that wanted to rewrite many saved games for no good reason.
What if there was a better solution?
Yeah, like a Global Save File!
My scriptlet will handle almost everything on its own except for one single thing, namely the Game Over screen.
You got to make the script call by hand so to say.
The Script
Code: # * GlobalValues XP * #
# Scripter : Kyonides Arkanthes
# v0.3.0 - 2023-06-03
# This script creates a new Global Variable and stores values there for future
# use in all game sessions.
# It will update the battle result variables automatically if you are using
# a Battle System that is compatible enough with the Default BS.
# Stats like Wins, Escapes, Losses, Saves, and Loads are already
# updated by the script automatically!
# * Script Calls * #
# - Access Wins:
# $global_data.wins
# - Access Escapes:
# $global_data.escapes
# - Access Losses:
# $global_data.losses
# - Access Total Saves:
# $global_data.saves
# - Access Total Loads:
# $global_data.loads
# - Access or Update Total Gameovers:
# $global_data.gameovers
# $global_data.gameover!
# - Access or Update the Switch:
# $global_data.switch
# $global_data.switch = true
# $global_data.switch = false
# * Optional - No Need for You to use them! * #
# - Create or Load the new Global Variable
# Global.load_file
# - Save Global Data at Any Moment
# Global.save_file
module Global
# PATH = "" means the Game's Root Directory (RD)
# PATH = "Saves" means the Saves Directory at the RD
PATH = ""
FILENAME = "GlobalValues.rxdata"
class Values
def initialize
@wins = 0
@escapes = 0
@losses = 0
@saves = 0
@loads = 0
@gameovers = 0
@switch = nil
end
def save_result(result)
case result
when 0
@wins += 1
when 1
@escapes += 1
when 2
@losses += 1
end
Global.save_file
end
def saved!
@saves += 1
Global.save_file
end
def loaded!
@loads += 1
Global.save_file
end
def gameover!
@gameovers += 1
Global.save_file
end
attr_accessor :wins, :escapes, :losses
attr_accessor :saves, :loads, :gameovers, :switch
end
extend self
def filename
if PATH.empty?
FILENAME
else
PATH + "/" + FILENAME
end
end
def save_file
save_data($global_data, filename)
end
def load_file
if File.exist?(filename)
$global_data = load_data(filename)
else
$global_data = Global::Values.new
save_file
end
end
load_file
end
class Scene_Save
alias :kyon_global_values_scn_sv_wsd :write_save_data
def write_save_data(file)
kyon_global_values_scn_sv_wsd(file)
$global_data.saved!
end
end
class Scene_Load
alias :kyon_global_values_scn_ld_rsd :read_save_data
def read_save_data(file)
kyon_global_values_scn_ld_rsd(file)
$global_data.loaded!
end
end
class Scene_Battle
alias :kyon_global_values_scn_btl_btl_end :battle_end
def save_global_data(result)
$global_data.save_result(result)
end
def battle_end(result)
save_global_data(result)
kyon_global_values_scn_btl_btl_end(result)
end
end
Terms & Conditions
Free for use in any game, as long as you don't complain at all.
Include my nickname in your game credits.
That's it!
RE: GlobalValues XP - DerVVulfman - 06-04-2023
So in essence this creates a new and separate saved-stats file, separate from traditional save-game files, that can record how many times the player saved a game, times the player engaged in battle, died, and so on.... in ALL their game playing rather than just per saved game session.
So the player may start a new game, fight two monsters, escaped once, and died.... and hadn't even made a save. These stats would still be recorded. Completely cumulative despite saving a game or not, and not individual per save-file.
RE: GlobalValues XP - kyonides - 06-04-2023
For some reason, the requester wanted to record all those stats no matter what the player did or tried to do to get some weird or despicable or maybe illegal? advantage.
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