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KBattleFront XP - kyonides - 06-06-2023 KBattleFront XP
Version 0.11.0
by Kyonides
Introduction This is an Animated Front View & Side View Battle System!
After reading a couple of threads where people complained about fellow scripter's battle system, I decided that I could give it a chance. The GUI is almost done based on my first impression of those scripts' interface.
The script is almost Plug n Play, except for the 2 Constants I've included there. They're very simple to handle. Just order the commands the way you like it and pick their icon indexes and that's it, guys! :D Screenshots
Here you can take a look at its default settings. List of Scripts Included in the RMXP Port
XP Version Code: # * KBattleFront XP * # Terms & Conditions Free for use in any game. Don't ever ask me to port it to any other Maker! Don't drink coffee for a whole week before using it! ![]() That's it! RE: KEarthBound VX - kyonides - 06-06-2023 The Bound Battle System Has Been Updated!
And I've come back to offer you a screenshot of how it actually works. ![]() ![]() ![]() Well, at least they tried once. ![]() Even so, you gotta be ![]() ![]() ![]() ![]() Anyway, there's another screenshot on the main post that shows you how it looks like when they make a stand to ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: KEarthBound VX - kyonides - 06-07-2023 Choose Your EarthBound Foe Wisely!
![]() Now you can also watch the current target sport a white flash and a sprite telling us its evil name! ![]() Don't worry pals! You won't ever pick the wrong target. ![]() ![]() ![]() I've also included a link to a working demo!
![]() You got 2 options, a lightweight demo or another one with the RTP included. RE: KBattleFront - kyonides - 06-08-2023 Rebranded and Also Ported to RMXP!
Yes, my friends. I did change the name of my latest Battle System just in case it didn't resemble the old EarthBound game, especially because I don't wanna use those custom number sprites at all. ![]() Even so, I decided that I could also port it to RMXP. Guess what, guys! ![]() ![]() If you also peak closely on the main post, you'll very soon notice that the characters on screen actually move the whole time. ![]() ![]() ![]() RE: KBattleFront - kyonides - 06-09-2023 There is No Good Reason For Frontview Battles to be Boring at All!
Ever since version 0.6.0 of KBattleFront XP, we have the option to actually watch the ![]() ![]() ![]() ![]() ![]() ![]() ![]() And now the guard option can also have its own animation! ![]() And I have brought you some darn convincing proves of it! ![]() RE: KBattleFront - kyonides - 06-10-2023 Thread Update!
Besides changing the name of my battle system some time ago and uploading a couple of maintenance updates for RMXP, I've also discovered ![]() ![]() Don't worry, fellow gamers and developers! ![]() It has now been fixed! ![]() ![]() RE: KBattleFront - kyonides - 06-10-2023 Now Actors Can Escape Individually!
We all know that RMXP only allowed the party to escape as a group and not as mere individuals with all their innate flaws. You know what, scratch that like right now! ![]() That's no longer the case with KBattleFront XP! ![]() Any of your heroes can now be a true ![]() Just like in old classics like Final Fantasy 6 where you could pick somebody like Terra or Locke to escape, leaving the comrades behind just because, now you can emulate them in this new installment! ![]() KBFXP's Default Judgement of an Escaping Party is the following: Either some people escaped or got killed, thus the battle gets aborted. ![]() ![]() RE: KBattleFront - kyonides - 06-11-2023 Don't Get Surprised by the Surprise Attack!
![]() Starting from version 0.8.0, you can now get surprised by your bitter enemies. ![]() ![]() ![]() And yes, the images are customizable! ![]() Oh and there is a way to change how the actors will be arranged on screen during battle! ![]() That battle formation feature is also available on RMVX ever since version 0.6.0. RE: KBattleFront - kyonides - 06-11-2023 Did I Say My Script Was a Frontview Battle System!?
It is also a Sideview Battle System as well!
![]() This afternoon I managed to adapt my script to let it work swiftly as a Sideview Battle System and it has been a terrific success indeed! ![]() Yes, I have got some nice proofs to demonstrate that it truly works as promised! ![]() I also added a couple of extra Constants to make my script be even more ![]() ![]() RE: KBattleFront - kyonides - 06-12-2023 Just Another Interesting Update!
This is a summary of the changes made to KBattleFront XP version 0.10.0 so far. The Surprise and Preemptive Battles Can be Triggered Manually! ![]() Code: $game_system.surprise_battle! From now on, you can also Delay Casting Skills at will! ![]() It may last the same amount of turns as its corresponding state. Instructions
You did it!?
![]() Then start playtesting your game at once!
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