KBattleFront XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KBattleFront XP (/thread-8752.html) Pages:
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KBattleFront XP - kyonides - 06-06-2023 KBattleFront XP
Version 0.11.0
by Kyonides
Introduction This is an Animated Front View & Side View Battle System!
After reading a couple of threads where people complained about fellow scripter's battle system, I decided that I could give it a chance. The GUI is almost done based on my first impression of those scripts' interface.
The script is almost Plug n Play, except for the 2 Constants I've included there. They're very simple to handle. Just order the commands the way you like it and pick their icon indexes and that's it, guys! :D Screenshots Here you can take a look at its default settings. List of Scripts Included in the RMXP Port
XP Version Code: # * KBattleFront XP * # Terms & Conditions Free for use in any game. Don't ever ask me to port it to any other Maker! Don't drink coffee for a whole week before using it! That's it! RE: KEarthBound VX - kyonides - 06-06-2023 The Bound Battle System Has Been Updated!
And I've come back to offer you a screenshot of how it actually works. OK, it's crystal clear that they weren't going through their best moment, but they were able to run away! Well, at least they tried once. Even so, you gotta be courageous enough as to turn your back on the enemy in order to escape from such a nefarious predicament. Anyway, there's another screenshot on the main post that shows you how it looks like when they make a stand to fight the enemy at all costs! RE: KEarthBound VX - kyonides - 06-07-2023 Choose Your EarthBound Foe Wisely!
Now you can also watch the current target sport a white flash and a sprite telling us its evil name! Don't worry pals! You won't ever pick the wrong target. Unless you ignore that your foe is more powerful than expected. Oops! I've also included a link to a working demo!
You got 2 options, a lightweight demo or another one with the RTP included. RE: KBattleFront - kyonides - 06-08-2023 Rebranded and Also Ported to RMXP!
Yes, my friends. I did change the name of my latest Battle System just in case it didn't resemble the old EarthBound game, especially because I don't wanna use those custom number sprites at all. Even so, I decided that I could also port it to RMXP. Guess what, guys! It's working seamlessly! If you also peak closely on the main post, you'll very soon notice that the characters on screen actually move the whole time. Well, at least while they're in the Actor's Command Phase. RE: KBattleFront - kyonides - 06-09-2023 There is No Good Reason For Frontview Battles to be Boring at All!
Ever since version 0.6.0 of KBattleFront XP, we have the option to actually watch the heroes move and even jump to hit their targets! And now the guard option can also have its own animation! And I have brought you some darn convincing proves of it! RE: KBattleFront - kyonides - 06-10-2023 Thread Update!
Besides changing the name of my battle system some time ago and uploading a couple of maintenance updates for RMXP, I've also discovered that the download link was missing. Don't worry, fellow gamers and developers! It has now been fixed! You can download the demos at any time! RE: KBattleFront - kyonides - 06-10-2023 Now Actors Can Escape Individually!
We all know that RMXP only allowed the party to escape as a group and not as mere individuals with all their innate flaws. You know what, scratch that like right now! That's no longer the case with KBattleFront XP! Any of your heroes can now be a true chicken wuss! Just like in old classics like Final Fantasy 6 where you could pick somebody like Terra or Locke to escape, leaving the comrades behind just because, now you can emulate them in this new installment! KBFXP's Default Judgement of an Escaping Party is the following: Either some people escaped or got killed, thus the battle gets aborted. This might sound weird for some of you, but I'll see if I can add another option at least. Yeah, that would include a brand new Constant in the KBattleFront module for sure. RE: KBattleFront - kyonides - 06-11-2023 Don't Get Surprised by the Surprise Attack!
Starting from version 0.8.0, you can now get surprised by your bitter enemies. Well, you also have a chance to preemptively attack them as well. And yes, the images are customizable! Oh and there is a way to change how the actors will be arranged on screen during battle! That battle formation feature is also available on RMVX ever since version 0.6.0. RE: KBattleFront - kyonides - 06-11-2023 Did I Say My Script Was a Frontview Battle System!?
It is also a Sideview Battle System as well!
This afternoon I managed to adapt my script to let it work swiftly as a Sideview Battle System and it has been a terrific success indeed! Yes, I have got some nice proofs to demonstrate that it truly works as promised! I also added a couple of extra Constants to make my script be even more customizable than before. RE: KBattleFront - kyonides - 06-12-2023 Just Another Interesting Update!
This is a summary of the changes made to KBattleFront XP version 0.10.0 so far. The Surprise and Preemptive Battles Can be Triggered Manually! Code: $game_system.surprise_battle! From now on, you can also Delay Casting Skills at will! It may last the same amount of turns as its corresponding state. Instructions
You did it!?
Then start playtesting your game at once!
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