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Skill Roulette XP - kyonides - 06-16-2023 Skill Roulette XP
by Kyonides
Introduction A few months ago, a forumer made a request for a script that could let the hero use a random skill. Even if there gotta be a way to do it via events or some other settings, I preferred to write a script that could handle that swiftly. NOTE: Both Actors & Troopers can use a Roulette Skill in battle. Configure the RANDOM_SKILLS Constant by adding as many Random Skills as needed! For the Original Release Code: RANDOM_SKILLS[81] = [7, 10, 13, 16, 19, 22]For the 2026 Release This version relies upon the Roulette Level feature to pick the list of available skills. Code: RANDOM_SKILLS[81] = skills = {}And my script will pick a random skill for you in battle! ![]() Uploaded to the rpg-maker-scripts repository! Terms & Conditions MIT License. That's it!
RE: Skill Roulette XP - kyonides - 05-31-2026 Script Update!
After almost 3 years I'm glad to announce a revamped version of your favorite skill script. Version 1.1.0 pretty much does the same stuff the original script did, but now the Roulette Level feature will make a difference here. The script will add skills to the list of available skills ONLY IF the battler's Roulette Level is high enough. Script Calls Change an Actor's Roulette Level AT ANY TIME: Code: actor = $game_party.actors[Index]Change an Enemy's Roulette Level IN BATTLE: Code: enemy = $game_troop.enemies[Index] |