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KLevelUpHeal - Printable Version

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KLevelUpHeal - kyonides - 06-21-2023

KLevelUpHeal
XP + VX + ACE + MV

by Kyonides

Introduction

This is the most basic script or plugin that one could ever publish, but here I am publishing it here. :tongueout:

Yes, this script lets you customize the way your heroes will level up.
There is always a DEFAULT option to rely upon in case you do not set a custom type of heal for your heroes.

For XP & VX
Code:
# Enter HP or SP or States or combine them at will.
# Enter ALL for all 3 options.

# * Script Calls * #
# - Set the Default Type In Game
# $game_system.lvlup_default = "" OR "SP" OR "HP States"

# - Step 1: Find an Actor - 2 Methods:
# actor = $game_actors[ActorID]
# actor = $game_party.actor(ActorID)

# - Step 2: Add a given Actor's Type in Game: :hp or :sp or :states or :all
# actor.add_lvlup_type(Type)

# - Or Remove a given Actor's Type in Game: :hp or :sp or :states or :all
# actor.remove_lvlup_type(Type)

module KLevelUpHeal
  DEFAULT = "HP"
  # { ActorID1 => :type, etc. }
  INIT_ACTOR_TYPE = { 1 => :states }

Regarding VX ACE & MV

It allows you to leave note tags to get your Actors restore their HP or MP or both of them or clear their states or handle all of that in a blink of an eye.

Note Tags for VX ACE & MV
Code:
<lvlup hp>
<lvlup mp>
<lvlup hp mp>
<lvlup states>
<lvlup all>

For VX ACE
You can also combine options like this: <lvlup hp states>

For All Editions
If you prefer to set a default value via the DEFAULT Constant or the Plugin Manager, you would just need to enter a string containing any of these options:

HP or MP or States or ALL

Both the note tags and the default options are case insensitive.


Terms & Conditions

Free for use in any game. Gamer 
Credit is optional but appreciated.
You could send me a copy of your game as well! Grinning
That's it!