KItemTeachSkill - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: KItemTeachSkill (/thread-8768.html) |
KItemTeachSkill - kyonides - 06-24-2023 KItemTeachSkill
XP + VX + ACE by Kyonides
Introduction Pick 1 Item and let your hero learn a New Skill based on the Actor ID or Class ID. Side Note If you ever want to use a single Item to make the heroes learn more than 1 Skill at a given time, use my KEquipSkills family of scripts for XP and VX. They are not identical! For XP Content Hidden For VX Content Hidden For VX ACE Content Hidden Terms & Conditions Free for use in any game as long as you don't mess with this badass! Due credit is mandatory. Tell the werewolf and the bounty hunter that tons of spammers are coming their way! That's it! RE: KItemTeachSkill - kyonides - 06-25-2023 Brand New Port & Small Maintenance Update
Starting now, you can also limit the number of Actors or Classes that can learn a Skill on RMMV! While I was working on porting the script to RMMV, I made a little mistake in the RMVX and RMVX ACE installments of my script and only used a regex that could just catch a single number.
Now the bug has been smashed to smithereens! The current version catches as many Actor or Class ID's as initially promised.The RMXP port was unaffected by that issue so it did not require to get an update at all. Go enjoy making your heroes suffer a huge disappointment!
RE: KItemTeachSkill - kyonides - 07-11-2023 Small Update!
From now on, your beloved skill teaching script also allows you to learn those skills based on a given state! RE: KItemTeachSkill - kyonides - 04-14-2024 Minor Update & Bug Fix for RMVX ACE
I modified the Window_MenuActor class to make it clear who can learn the skill and who can't! Besides, I had also managed to smash a bug that made the game fail to display that menu window on screen. Both Aluxes & Ralph will have to wait for another day to get some updates. RE: KItemTeachSkill - kyonides - 04-16-2024 Important Update for RGSS-Based Engines!
The script now allows you to reverse the process by forgetting the skill and sending the item back to the party. If you ever need to change the labels displayed on screen, you can go to the KItemTeach module and change the strings or symbol of the 3 or 5 first CONSTANTS you'll find right there. For RMXP Only: It also includes a bug fix that makes sure you'll get the corresponding byproduct, an item, for consuming the original item as first intended. 4 Screenshots |