EskapeLevelsDown XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: EskapeLevelsDown XP (/thread-8779.html) |
EskapeLevelsDown XP - kyonides - 07-10-2023 EskapeLevelsDown XP
by Kyonides
Introduction A forumer on another board was asking for a way to ensure that the heroes would level down if they had successfully escaped from the battlefield. Yeah, what a bunch of pussy cats! The catch was that they shouldn't lose too many points. Here's where my script comes in to solve that issue for you all, guys! It will make the heroes level down once and temporarily permanently keeps track of all the lost EXP! Since version 0.4.0 you can choose between losing a level and its experience or simply losing the excess experience points earned AFTER leveling up. Lost points can be displayed on message windows by using a predefined game variable! And starting from version 0.5.0 your heroes will lose their skills after leveling down! Terms & Conditions Free for use in any game. Due credit is optional but appreciated. You can only be a coward while playing the demo! That's it! RE: EskapeLevelsDown ACE - kyonides - 07-11-2023 Small Update
Have you ever noticed how some people are never satisfied with an initial version of any product? Well, that was the case for this scriptlet of mine. Thus, since version 0.3.0 you can choose between losing a level and its experience or simply losing the excess experience points earned AFTER leveling up. It also includes a small bug fix... RE: EskapeLevelsDown - kyonides - 07-12-2023 Another Small Update
I have recently uploaded a brand new demo with version 0.4.0 of my script included there! Some of the changes include adjusting the HP and MP points to make sure the bars would never grow larger than normal. Also your lost points can be displayed on message windows by using a predefined game variable! The script has been ported to RMXP, RMVX and RMVX ACE.
RE: EskapeLevelsDown - kyonides - 07-13-2023 Now MV Users Can Be as Cowards as the Rest of Us!
OK, it's not like we should act cowardly at all, but you gotta know that you can escape from battle and suffer all the consequences of your actions in RMMV as well. And yes, I made sure that you can't go down to the phantasmagorical Level 0. Oh but there's more sad news for our heroes! Now they will lose their skills if they ever level down! RE: EskapeLevelsDown - kyonides - 07-13-2023 Nobody Blames You for Running Away From the Big Bad Ass Boss!
Fine, perhaps I'd do that only to make you feel ashamed of your bad attitude. I've been thinking about this and reached a conclusion, some people might just need to make their heroes lose a level IF and only IF they're escaping from a terrible boss. Well, now that's no longer an excuse why you shouldn't use this script because you can use a game switch to activate the effect then. The script will deactivate it after taking care of its main tasks. |