OtherLayers XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: OtherLayers XP (/thread-8790.html) |
OtherLayers XP - kyonides - 08-03-2023 OtherLayers XP
by Kyonides
Introduction This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map. I am sure there gotta be other scripts that provide similar features and you know what? I don't care about that! Embedded Notes First of all, RMXP has no Map Note Box so you must use the Map's Name as a substitute. Code: # This script lets you add another layer where you can place images that can Optional Script Calls
Code: # - Change the Map's Upper Layer - It will replace any previous one! Screenshots
XP Snapshot Terms & Conditions Free for use in non commercial games. Due credit is mandatory. Do not repost it anywhere! That's it! RE: OtherLayers - kyonides - 08-08-2023 Layers & More Layers!
Starting today, you can add several upper layers to a specific map! The initial release only let you add a single upper layer but this has changed in the latest installment of my script. Set a Map's Total Number of Upper Layers Pattern: <layers n> Code: <layers 2> I have updated the previous posts accordingly. RE: OtherLayers - kyonides - 08-09-2023 Changes and Improvements Now Available!
In the latest edition of my script I have modified the way the map spriteset would look for any given layer note to make sure it would not skip any layer at all.
Now it's also possible to freeze and thaw the only waterfall that has ever existed in the demo! Freeze or Thaw the Upper Layer Code: upper_layer(1).freeze! Check whether or not the Upper Layer is Frozen Code: upper_layer(1).frozen? RE: OtherLayers - kyonides - 08-11-2023 Maintenance Update
Version 0.6.1 Released!
Important Bug Fix: I forgot to update an internal call to a method after a name change. I simply replaced it with the actual contents of that method for simplicity's sake. I'm sorry for the small inconvenience this might have caused your virtual pet actors to endure during the playtesting of the demo. RE: OtherLayers - kyonides - 08-17-2023 A Couple of New Ports Have Arrived!
From now on, all of the features already available on RMVX ACE are also included in its RMXP and RMVX counterparts! They all share the same Optional Script Calls!
Yet, the way XP and VX define their layers differ a lot from VX ACE's.
And yes, there is a mysterious woman with some strange abilities at the shores of Fork Island.
RE: OtherLayers - kyonides - 11-17-2023 Interesting Update
Valid for All RGSS-based Engines!
Now that version 0.7.0 has been released, you can also count on lower layers to further modify the appearance of your maps. This is why you can now use the lower_layer(SomeNumber) call in the script box at any given time. Just make sure you have read the embedded instructions on how to configure them. |