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EventRegionBox - kyonides - 08-11-2023 EventRegionBox
ACE For Patrollers and Friendly NPC's by Kyonides
Introduction The present script allows you to restrain the movements of any given event to a very specific region on the map. If there are multiple areas on the map with the same Region ID, that Event will simply stay in its respective area. If a given Event's Region ID has never been defined, that Event will move randomly and there is no way to know where it may go next. Please take a look at the following screenshots because they have been setup in a very specific way. Map Setup
Script Calls Set a given Event's Region ID - 3 Options: Code: this_event.fixed_region_id = Number Set a given Event's Custom Route and add a Script Call there: Code: move_same_region Terms & Conditions Free for use in any game! ![]() Due credit is mandatory. Do not repost it anywhere! That's it! ![]() RE: EventRegionBox - kyonides - 08-12-2023 Exciting Update!
Ever since version 0.5.0 your Patrollers are able to go through Fixed Region ID events and still hit the player or block its path if ever needed! ![]() And guess what? A demo is now available for any of you to playtest it! ![]() Make a given Event's a Patroller - 3 Options: Code: this_event.patrol! Remove a given Event's Patroller Status - 3 Options: Code: this_event.dont_patrol! RE: EventRegionBox - kyonides - 08-14-2023 This Update Will Make You Succumb to Laziness!
![]() Ever since the release of version 0.6.0 you can skip many script calls and just leave a note in the Event Name's Box to turn any event into a Patroller (Enemy NPC) or a Sheep (Friendly NPC). ![]() Quick Way to Setup Patrollers and Sheep Enter the following in the Event's Name Box: For a Patroller Code: EventName<P> For a Sheep - 1 stands for its specific Region ID Code: EventName<R1> |