BattleItems XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: BattleItems XP (/thread-8796.html) |
BattleItems XP - kyonides - 08-15-2023 BattleItems XP
by Kyonides
Introduction For Both Kiwi & Mango Releases It simply lets you define whether or not you can use items during battles by turning a Game Switch ON. For Mango Version You can also disable the access to some BLOCKABLE_ITEMS if the Game Switch set to the BLOCK_SOME_SWITCH_ID Constant is turned ON. Terms & Conditions Free for use in any game... Non free for commercial games you piss me off. Due credit is mandatory. Do not repost it anywhere! That's it! RE: BattleItems - kyonides - 08-16-2023 A Port Followed Very Closely by Another Port!
Well, not long ago I had published a demo for RMVX ACE. But guess what? Both RMXP and RMVX got quite jealous of ACE! So now all 3 RGSS based engines have its very own port of my script! |