MenuDisabler - kyonides - 11-17-2023
MenuDisabler
XP + VX + ACE
by Kyonides
Introduction
Do you need to block the player's ability to consume items?
Or do you hate the team and wish to make it suffer by blocking all skills just because?
Or perhaps you should prevent the player from equiping new gear at any specific moment...
If any of those things is true, then this scriptlet is for you!
Just configure the game switch ID's accordingly.
For XP
Code: # * MenuDisabler XP * #
# Scripter : Kyonides Arkanthes
# 2024-03-17
# It uses 3 game switches to block items, skills or equipment.
module MenuDisabler
BLOCK_ITEM_SWITCH = 100
BLOCK_SKILL_SWITCH = 150
BLOCK_EQUIP_SWITCH = 200
extend self
attr_accessor :used
end
module Vocab
STATUS = "Status"
SAVE = "Save"
END_GAME = "End Game"
end
class Window_Command
include MenuDisabler
alias :kyon_menu_disabler_win_cmd_ref :refresh
def refresh
if MenuDisabler.used
refresh_commands
else
kyon_menu_disabler_win_cmd_ref
end
end
def refresh_commands
MenuDisabler.used = nil
terms = $data_system.words
item = terms.item
skill = terms.skill
equip = terms.equip
anybody = $game_party.actors.size > 0
@states = {}
@states[item] = (anybody and !$game_switches[BLOCK_ITEM_SWITCH])
@states[skill] = (anybody and !$game_switches[BLOCK_SKILL_SWITCH])
@states[equip] = (anybody and !$game_switches[BLOCK_EQUIP_SWITCH])
@states[Vocab::STATUS] = anybody
@states[Vocab::SAVE] = !$game_system.save_disabled
@states[Vocab::END_GAME] = true
self.contents.clear
@item_max.times {|n| change_command(n) }
end
def command(n)
@commands[n]
end
def change_command(n)
cmd = command(n)
color = @states[cmd] ? normal_color : disabled_color
draw_item(n, color)
end
def option_disabled?
!@states[command(@index)]
end
end
class Scene_Menu
alias :kyon_menu_disabler_scn_mn_main :main
alias :kyon_menu_disabler_scn_mn_up_cmd :update_command
def main
MenuDisabler.used = true
kyon_menu_disabler_scn_mn_main
end
def update_command
if Input.trigger?(Input::C)
if @command_window.option_disabled?
$game_system.se_play($data_system.cancel_se)
return
end
end
kyon_menu_disabler_scn_mn_up_cmd
end
end
For VX
Code: # * MenuDisabler VX * #
# Scripter : Kyonides Arkanthes
# 2023-11-17
# It uses 3 game switches to block items, skills or equipment.
module MenuDisabler
BLOCK_ITEM_SWITCH = 100
BLOCK_SKILL_SWITCH = 150
BLOCK_EQUIP_SWITCH = 200
end
class Window_Command
def change_command(name, enabled)
cmd = @commands.find {|v| v == name }
n = @commands.index(cmd)
draw_item(n, enabled) if n
end
def make_command_indexes
@names = {}
@commands.each_with_index {|c, n| @names[n] = c }
end
def current_name
@names[@index]
end
end
class Scene_Menu
include MenuDisabler
alias :kyon_disable_equip_scn_mn_crt_cmd_win :create_command_window
alias :kyon_disable_equip_scn_mn_cmd_sel :update_command_selection
def create_command_window
kyon_disable_equip_scn_mn_crt_cmd_win
@command_window.make_command_indexes
anybody = $game_party.members.size > 0
@states = {}
@states[Vocab.item] = (anybody and !$game_switches[BLOCK_ITEM_SWITCH])
@states[Vocab.skill] = (anybody and !$game_switches[BLOCK_SKILL_SWITCH])
@states[Vocab.equip] = (anybody and !$game_switches[BLOCK_EQUIP_SWITCH])
@states[Vocab.status] = anybody
@states[Vocab.save] = !$game_system.save_disabled
@states[Vocab.game_end] = true
@command_window.change_command(Vocab.item, @states[Vocab.item])
@command_window.change_command(Vocab.skill, @states[Vocab.skill])
@command_window.change_command(Vocab.equip, @states[Vocab.equip])
end
def update_command_selection
if Input.trigger?(Input::C)
name = @command_window.current_name
return Sound.play_cancel unless @states[name]
end
kyon_disable_equip_scn_mn_cmd_sel
end
end
For VX ACE
Code: # * MenuDisabler ACE * #
# Scripter : Kyonides Arkanthes
# 2024-03-17
# It uses 3 game switches to block items, skills or equipment.
module MenuDisabler
BLOCK_ITEM_SWITCH = 100
BLOCK_SKILL_SWITCH = 150
BLOCK_EQUIP_SWITCH = 200
end
class Window_Command
def change_command(name, symbol, enabled, ext=nil)
hash = @list.find {|v| v[:name] == name }
if hash
hash[:enabled] = enabled
else
hash = { name: name, symbol: symbol, enabled: enabled, ext: ext }
@list << hash
end
n = @list.index(hash)
clear_item(n)
draw_item(n)
end
end
class Scene_Menu
alias :kyon_disable_equip_scn_mn_crt_cmd_win :create_command_window
alias :kyon_disable_equip_scn_mn_cmd_personal :command_personal
def create_command_window
kyon_disable_equip_scn_mn_crt_cmd_win
anybody = $game_party.members.size > 0
state = !$game_switches[MenuDisabler::BLOCK_ITEM_SWITCH]
@command_window.change_command(Vocab.item, :item, anybody && state)
state = !$game_switches[MenuDisabler::BLOCK_SKILL_SWITCH]
@command_window.change_command(Vocab.skill, :skill, anybody && state)
state = !$game_switches[MenuDisabler::BLOCK_EQUIP_SWITCH]
@command_window.change_command(Vocab.equip, :equip, anybody && state)
end
end
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
That's it!
RE: MenuDisabler - kyonides - 03-17-2024
Script Bug Fix & New Port!
The VX ACE port had some issues with 3 of its conditions, but now they have been fixed.
Now XP also enjoys the benefits of disabling the menu buttons!
I do think it is some sort of a hack, but that seemed to be the only way to make it work without rewriting large portions of the Scene_Menu script.
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