RealEkuipment - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: RealEkuipment (/thread-8899.html) |
RealEkuipment - kyonides - 01-30-2024 RealEkuipment
XP + VX + ACE
by Kyonides
Introduction Do you need to prevent your hero from fighting dangerous monsters while emptyhanded? Do you hate the idea of facing real danger without any coat of mail? If the answer is yes, then this script should become your latest addition to your game project! Instructions for XP & VX You just need to add an Actor's ID or Armor Kind to one of the 2 lists (arrays). Here's an example: Code: module RealEkuip Instructions For VX ACE You just need to leave 1 or more Note Tags in your Hero's Notebox: Code: <real weapon only> Yes, that number makes a huge difference if talking about pieces of armor! All Scripts Have Been attached to This Post! Terms & Conditions Free for use in ANY game. Due credit is mandatory. That's it! RE: RealEkuipment - kyonides - 01-31-2024 Relevant Update
Now the script has been ported to all RGSS-based engines!
That's why I've preferred to upload 3 demos right away. There's nothing wrong with making sure you could easily confirm that my script truly works as intended. RE: RealEkuipment - kyonides - 02-01-2024 Brand New Update!
The code has been ported to RMMV!
All ports of my script let the hero unequip his second weapon without issues. I thought this might not be correct and preferred to fix this at once. Now any hero can't unequip any weapon unless it's time to replace it with a better weapon or an elemental one, etc. By the way, you can enable dual wield even in RMXP! Just include my KDualWield XP script in your game project and that's all! RE: RealEkuipment - kyonides - 02-14-2024 Maintenance Update
In both engines, namely RMXP and VX, had to include an empty list (as the armor's default value) to prevent armors from throwing an error at people's faces. This means that the demo now works as first intended! |