Choices Change Events - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: Choices Change Events (/thread-8910.html) |
Choices Change Events - kyonides - 02-21-2024 Choices Change Events
XP + VX + ACE
by Kyonides Introduction You only need to paste my scriptlet in a new slot in the script editor, pick a game variable to hold the event ID. For RMXP Then the scriplet will look for the corresponding choice's Move Route and a Change Graphic command to retrieve the current character spritesheet. For RMVX and ACE The scriplet will use the current event page's graphic (a single character spritesheet) but with a different character index based on your current choice. It will be reset if you choose to cancel. Warning: You have to set 1 Move Route and 1 Change Graphic commands per choice. Screenshots
3 Snapshots Terms & Conditions Free for use in ANY game. Due credit is mandatory! That's it! RE: Choices Change Events - kyonides - 02-21-2024 Script Upgrade
Valid for All RGSS-based Engines!
From now on, the script will find every Change Graphic command inside the Set Move Route command on its own. It won't matter if you had to add some extra commands to perform other tasks, it will simply work as intended! I also added some screenshots to the main post to show you how it could look like when using my script in your game project. |